The following is a couple of thoughts from a handler/team perspective, which isn’t exactly what we asked our authors to write about (but we thought it appropriate to add in here). I first wrote this article in 2004, in response to this comment on rec.sport.disc:
> >scoring in the endzone is easy. just break the mark.
Yes, this will probably work most of the time. I think that the intrinsic difficulty in End Zone O is the pressure on the offense to score; the idea that “most of the time” isn’t good enough. If you throw a huck out the back, you don’t sit there and mope, but for some reason there is a dissapointment in coming away from the goalline without a point. We notice end zone turnovers more: this is why End Zone O seems difficult.
We also demand more of our EZO; a 60% scoring rate is not acceptable in high- level play. We need to continue to find ways to score 9/10 goals, not just find ways to score.
About the “Just Break the Mark” strategy:
If I am on D, I WANT you to have to break a mark to score. If I didn’t think my team’s mark could stop you, I wouldn’t be playing a forcing strategy. I would be zoning, or playing a straight-up mark, or something where I didn’t have to trust my teammate. But I am forcing for a reason- I think my team’s mark will get a block, or create a bad throw, enough of the time that my team will score more.
Let’s go ahead and make a break-mark score a neutral play- anytime the offense scores without having to break a mark it is shifting the percentages in the O’s favor, and anytime the D forces a particularly difficult break mark, or a difficult throw, or (of course) a turnover, they have won the percentages.
You have to think about the endzone in terms of percentage, because in such a short distance, good plays can go unrewarded, and bad plays often work. If your opponent comes out of a goalline timeout, and all they can get is a stall-9 backline layout- you don’t want to change how you defended to stop that play. Will that work the other 5 times per game you are in a goalline situation? No, and it probably won’t work more than twice. The defense ‘won’ that play. If you play a team that makes that play 6 out of 6 in a game, you can either adjust your defense to defending a new style of offense that is doing the hardest thing possible, or you can shake their hands and get ready to beat them next time, when those plays inevitably don’t work.
Offensively, you want to score. That means making most of your plays easy, and making up for your mistakes with talent or practice. A method of doing this is to find ways to move the disc a short distance WITHOUT having to break a full mark. Here are 4 ideas.
1. Establish Doubt in the Downfield Defender
If you could get a downfield defender to bite on a break mark throw, the
result would be a very easy score on the countering live-side cut. One way to
do this is to scare a defender by making the break throw look easier than
normal. Many offenses have “spread” endzone formations, where most of the
players are around the outside of the endzone, drawing their defenders away to
create a large open space behind one featured offensive player, who is less
than 10 yards away from the thrower and centrally located in the field.
With so much space behind the reciever, the defender gets anxious about a short hammer or high release. Thrower fakes some such throw, and the defender bites. Results? easy, live side goal. Without breaking a mark.
2. Make Break Mark Cuts to the Open Side
Sounds weird, I know. Here’s how it works. Disc on the goalline, cutter goes
hard to the cone. Defender is there, but can’t stay right on the cutter as
they turn to the dead side. If the thrower waits to break with a throw into
space, they have to beat both the cutter and the mark. But, if they can throw
it to the cutter before they are on the live side, there is a window that is a
live side throw, but a break mark cut, with the defender out of position. This
inside lane allows a score without having to break a mark. If the defender can
shut it down, they have likely over-pursued the cut, and the cutter can simply
go back to the cone, where they will likely be open. Offense wins, without
needing to go right at the strength of the D.
Incidentally, this is usually why “Moses” plays (splitting the stack and running a cutter up the middle) usually work- the inside lane is tough to mark without giving up a break, and tough to cover if you are more worried about the live-side cone cut.
3. Get Away From a Mark
a) Throw into space on the dump.
Moving the disc quickly can get you away from the mark, opening up break side
throws without a defender. A simple one: throw a leading throw for your dump
into the dead side. The dump runs onto it, and catches it with about 3/4 of a
second before the mark gets there. Throw into space on the dead side. Goal. No
mark.
If the mark did get there, they likely have had to overrun the play, and the inside out lane should be open as they fly by. Goal (although this has the added requirement that cutters have the patience to wait for the throw to space to cut.
b) Throw the dump to a cutter moving into space.
Picture it like this: Thrower outside the endzone, forced forehand, with a
straight stack. Dump is 2 yards behind, 5 yards wide in the live side. Once
the disc gets checked in, simply run the dump to the dead side, flat behind
the thrower. Any easy throw to the dump will result in an open second to the
deadside. This is exactly like the thrower had taken two steps back away from
the mark, and thrown the easy backhand.
Goal.
Now your team has scored it’s first 4 goals of the game, without breaking a mark, and without anyone having to really work hard to get open. At some point, you are going to need a reciever to get open, or a thrower to make a throw- or you likely will not score the other 11 goals you need. But making 3 or 4 plays easy on you might up your percentages, both on those plays, and on plays where the D has to adjust to stop something tricky you have already done, and weakens their own ability to stop ’normal’ offensive plays.
Endzone Offense SHOULD be easy, and that is exactly why it seems so difficult.
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