Yeah Iverson, We've Talkin' About Practice

Ryan Morgan

I have a rather painful childhood memory from back in middle school. I was playing basketball and went to set a low screen for another player. In a moment of miscommunication both my defender and the player who I set a pick on rushed to guard my teammate. I was left open for just a few seconds, but before I realized it, the basketball hit me in the face. The point guard recognized that I was about to be open and passed the ball early. I remember appreciating two lessons learned from that moment. First, always keep your head up so you don’t get hit in the face unexpectedly. Second, and far more importantly, if you keep your head up you can take advantage of narrow windows of opportunity. This second lesson is field vision.

Like many Ultimate players, I can trace my field vision skills to non-Ultimate sports like basketball and soccer. These taught me to move without the ball, respond to a teammate’s positioning and see open passing lanes. After lots of practice one learns to pick up on tiny cues on the field from which one can anticipate what will happen next. The hours of practice that give a basketball player the field vision to use no-look passes are the same hours of practice that give a handler the field vision to throw to a cutter that isn’t open yet. In both cases, field vision is a matter of picking up on and taking advantage of tiny cues. In both cases, the only way to learn those cues is through hours of practice.

Sure, some field vision skills from non-Ultimate sports translate to Ultimate. A brand new Ultimate player with a soccer or lacrosse background will generally have less trouble adjusting to the pace and movement of Ultimate than a brand new player with only a golf background. But just like learning to throw a flick, transferring field vision skills to Ultimate requires practice. I remember my first few weeks playing Ultimate in college when, because of my soccer background, standing in a tight stack in the middle of the field felt so unnatural. I wanted to spread out like in soccer. As a rookie who couldn’t throw further than 15 feet, I was pegged as a cutter and continued to struggle with the stack concept until one practice where we were randomly assigned different roles. I got to be a handler, and though I still couldn’t throw, I could see where I wanted to throw. That’s when the stack concept started to make more sense to me. All it took was seeing the field from a different perspective.

I think the way to teach field vision, if it can be taught, is to give players the opportunity to see the field from a different perspective, or a different angle, than they are used to. If the player is a cutter, make the player spend some time handling. If the player is a defender, make the player spend some time on the offensive team. If the player is a deep-deep in a zone defense, make the player play in the cup. Seeing the field from different positions helps you hone field vision because you learn the little cues that allow you to anticipate what will happen next. All it takes is practice.


Our Rules

Ryan Morgan

No one gets four strikes in baseball simply because they think its wrong that the rules allow only three. You don’t pick and choose which rules to follow. You play by the rules of the game. Whether or not you agree with it, the Spirit of the Game concept is a fixture in the official rules of Ultimate so we, as players, have an obligation to adhere to it. But in the middle of a game, especially one with much at stake, what does it mean to adhere to a concept that is so vaguely defined?

We’ve all heard cheers of “good spirit” raised by opposing sidelines when a teammate concedes a contested play. But yielding to an opponent’s opinion cannot be what the rules mean by Spirit of the Game. Instead, the core of the Spirit of the Game concept is a mandate to play with integrity. Playing with integrity means playing as honestly and as objectively as possible. But it also requires the courage to stand by your honest opinion.

To me, Spirit of the Game means calling it the way you see it. It means not yielding to an opponent when your honest perspective differs. On the flip side, it means not allowing a vocal teammate to influence your perspective. And perhaps most difficult, it means not allowing the fact that your decision may determine the outcome of the entire game to influence your perspective.

It’s true that Spirit of the Game is often abused and disregarded. I have just two comments on those that play that way. First, disregarding Spirit of the Game is cheating, plain and simple. There is no faster way for a player to lose my respect than to disregard Spirit of the Game by knowingly making false calls to gain a competitive advantage. Second, any victories achieved without upholding Spirit of the Game are hollow victories. We commit hours and hours of time and energy all year long to compete on the field to determine the better team. All that effort is for naught when one gains a competitive advantage by cheating instead of by putting in hours on the track and at practice.


Wings & Poppers

Ryan Morgan

My college team always seemed to be able to only field 5 good zone offense players. The last two players on the line were usually assigned to play the wing position—that is, the popper responsible for making cuts to the sideline when the handlers swung the disc around. As a result, I never really appreciated how important the wing position is to an effective zone offense until I started playing club. In fact, I don’t think it’s a stretch to say that good wing players can do more to make a zone offense run smoothly than any other position.

All zone defenses are designed to make the offense throw a lot of completed passes. They do this by committing defenders to cutting lanes around the thrower. So in theory, when the handlers swing the disc quickly to the other side of the field there wont be enough defenders to cover the new cutting lanes. This is when a wing player with excellent timing can have the biggest impact. By this time, the wing should have set up a cut to the sideline for decent yardage. The wing, if open, should receive a pass from the thrower quite close to the sideline. If covered, the wing has succeeded in drawing one of the only defenders on that side of the field all the way to the sideline. This is important because there should now be a huge open throwing lane behind that defender which can be filled by someone else. No other zone offense position can do as much to open up cutting and throwing lanes.

The key to playing the wing position effectively is timing. When disc gets swung around the handler set to the off-side handler, he or she will only have one or two seconds to make an up-field throw before the zone defense adjusts. The wing must have already set up and made a strong cut to the sideline so when the handler turns upfield he or she sees either an open wing or a wide open throwing lane towards the middle of the field.

A team that consistently gets these types of opportunities to move the disc upfield will have much more success against a zone defense.


For Your Team, Not Your Teammates

Ryan Morgan

Sub-calling, especially for one who one who plays at the same time, is one of the most difficult things to do. Personally, I hate doing it because I feel like it distracts me from my ability to remain focused while playing. But like everyone, I always have my own feelings about who should be playing at a particular time. Fortunately, as captain of my team, my opinion about who plays carries a bit of weight with the sub-caller. What I’ve learned is that the ideal sub-callers understand that they have a duty to the team rather than to their teammates, demonstrate objectivity and detachedness in performing that duty, and have an ability to quickly evaluate changing conditions.

Of course when playing time is not distributed equally, there will always be someone who is disappointed with the sub-caller’s decisions. Dealing with these types of complaints can be uncomfortable because they require explaining to a friend why you chose to play someone else instead of him or her. I think there are four things that the sub-caller has to do in these situations:

1. Delay the discussion until after the game. Because of everything that a sub-caller needs to concentrate on during the game, complaints simply cannot be dealt with until after the game because dealing with complaints would disrupt effective sub calling.

2. Listen to the player. Understand exactly what the complaint is. (Does he believe he is not playing enough? Believe certain types of players are not playing enough? Believe he is not playing enough at certain times (ie: zone)). Listening is extremely important because you can tailor you answer to his concerns. Also, sometimes part of the solution is for the player to know his concerns have been taken seriously.

3. Honestly explain the decision to keep that player off the field (you haven’t mastered this offense/defense in practice, you are not in condition, you were limping that last point and wanted to give you some time to recover, you displayed a string of bad decisions, the guy who played instead of you was on fire/had a great match up).

4. Identify what that player can work on to fix it. This communication is very important because it gives the player a clear idea of what he has to focus on to get better. When he gets better the team gets better.


Improving Footwork

Ryan Morgan

Improving footwork is just one of many ways to improve quickness and efficiency on offense and defense. Other ways to improve quickness and efficiency include weight training, plyos to train muscles often overlooked/underused, learning to lower your center of gravity, core strengthening, and balance. As a team, Truck Stop has chosen to focuses on some of these other factors to improve quickness and efficiency.

However, there are two instances where I think a focus on footwork, more so than the other factors, can vastly improve performance:

1. 180 degree changes in direction when cutting/defending, and; 2. Pivoting as the thrower.

A player with poor footwork in these instances will require more steps than a player with good footwork, making him or her slower and less efficient.

Good 180 degree direction changes—going full speed one direction, slowing, planting, and accelerating to full speed in the opposite direction—can allow a cutter to create separation from a defender. Conversely, it can allow a defender to keep that from happening. I see many players taking lots of little steps to make a 180 degree turn, which inevitably makes the cuts less sharp and more round. This is slow and inefficient. Playing soccer in HS, I was taught the efficient way to make the turn was all based on footwork and that it should take only two steps to get fully turned around. Let’s say you are planting and making a turn to your right, here is what I was told to do:

1. Plant left foot pointing at or near 90 degrees from your initial direction of motion and begin pushing off. 2. Lift right leg, rotate hips to the right. 3. Point your right knee and foot in the opposite direction, 180 degrees from your initial direction of motion, no less. Plant and push off. 4. Drive your left arm and leg in the opposite direction to accelerate.

Focusing on the footwork during this turn will direct all of your energy in the direction you want to go instead of wasting it with extra steps in the wrong direction. I remember it becoming second nature fairly quickly.

As a thrower, opening up space with fakes takes more than good footwork. But sometimes all you need to get a throw around a marker is to be quicker than him/her. Even if your fakes aren’t good, focusing on footwork can give you that quickness edge to get you from open-side to break-side faster than the marker.

As a marker, you should learn to recognize poor footwork and bait it. In my experience, it’s the taller, lankier players and, of course, the newer players, who require extra steps. As a marker you should note poor footwork and anticipate the same footwork next time. Then, if you have good footwork, you should be able to beat the thrower to the release point to get the block.

I do not have great fakes and am often criticized for not pivoting enough when I have the disc. Last season I came up with a little drill to do at home to improve quickness. It’s supposed to simulate throwing around a marker. I moved away the chairs to make some space in front of my kitchen table, which is about 5 feet long. Then I positioned myself in middle of the long side of the table with a disc. Focusing on quickly moving my non-pivot foot in only one step, I would fake one direction, pivot, plant, and pretend to throw by touching the short side of the table with the disc during the throwing motion. The length of the table and the need to touch the short side of the table forced me to extend out. I would repeat the drill until I felt comfortable with my footwork. Then I would do it again, positioning myself relative to the table to simulate a forehand mark, backhand mark then straight up mark.

I further refined this learned footwork in practice against live marks. Even though my fakes are still atrocious, I now feel more confident that I can beat a marker to my throwing release point because my footwork is cleaner.


Kinetic & Potential Energy

Ryan Morgan

I believe that good chemistry between handlers can affect the game more than at any other position. Having two or three experienced handlers that really know each other is such an advantage because they likely have withstood defensive pressure like this before and they likely have talked about it and figured out, between them, how to deal with it. Because they can predict what the other is going to do, they don’t panic when the stall count gets higher and they can reset the disc accordingly.

The next best thing to good chemistry is having a dump system and running it continuously at practice. Drilling over and over at practice simulates chemistry by making cuts and throws predictable. When the pressure mounts and novel situations present themselves, like the unusually stifling defense here, handlers can rely on the cuts they know are coming. It sounds so simple, but on the fields it’s a very difficult thing to do.

In my experience, when handlers run into trouble moving the disc it is because the dump system and chemistry induce different results. The system might tell you “cut upfield” whereas chemistry tells you “cut downfield.” It seems like the turnover that happened in this situation resulted from this type of miscommunication. Since that is the only turnover between the handlers so far I would pull them aside to make sure they get back on the same page. Handlers deserve a lot of discretion to decide how to make adjustments to particular situations like this one. They often see important things that other players don’t and should be free to take advantage of what they see. However, its important to keep a close eye on them, as system-wide or personnel adjustments may be necessary.

At the college level, where a couple of main handlers will play a large portion of the points, you have to consider fatigue from playing against such tight defense when deciding whether to make a halftime adjustment. You will need these handlers to play well at the end of games. To keep them from getting gassed, adjustments can be made to the dump system to minimize cutting. For example, the dump could focus on finding a good position early in the stall count so when the thrower turns to dump he is already in position. Then the dump can stand still and let the thrower initiate his cut by throwing the disc to space to one side. This way the handler-dump only has to make one cut to get the reset.


Get Position Relative To Your Opponent

Ryan Morgan

Being a receiver, this scenario is one of my favorite moments in ultimate. The adrenaline kicks in and it dawns on you that it’s your turn to make the play you have been training all season. My training regimen is focused on maximizing acceleration and jumping ability, both of which are essential to getting the block in this scenario. But before putting those skills to use, you have to look up quickly and find the disc. In this brief glance you must do three things:

1. Confirm that the throw is, in fact, to your man.

2. Check to see if the disc is under-thrown.

3. Identify if the throw is forehand or backhand—this will tell you which of your shoulders the disc will come over as well as the spin on the disc. All this information has to be ascertained instantly.

The next step, and I really don’t think the importance of this can be understated, is to get position on the other player. Unless you are a giant or have a 45" vertical, an advantageous position relative to the other player is the single best thing you can do to get the block.

When I first started playing club ultimate, I was fortunate enough to play with Kevin Kusy on a successful Mixed team called BRU. Kusy is a great receiver who won a college championship with the 1999 NC State team. He was a bit bigger, a bit taller, and much more experienced than I was but we went up against each other all the time in practice. At first he absolutely tooled me on these types of plays. After a while I learned that getting position on him was more important than reading the disc perfectly and attempting to catch it at the height of my jump. Eventually, I started bringing down some discs against him by first establishing position.

I learned that the first step in getting position is to get ahead of the other player as soon as possible. This is where the acceleration comes in. If you can beat the player downfield you can have first choice of position and that is hugely important. Additionally, once in front, you can dictate where the other player goes or does not go. You can steer him or her away from where you can make a play on the disc (within the scope of the rules, of course). If required, this is where the jumping ability comes in.

Assuming I have position, as the disc is approaching I am thinking about how to make the play while keeping the other player “locked up,” usually on my shoulder. For example, if it’s a flick huck down the sideline, I would take a line on the disc that pushed the other player towards the middle of the field (again, obviously, within the scope of the rules). As the disc approached, I would adjust my speed to his in order to keep him locked up on my left shoulder so he couldn’t get around me to make a play. My last two steps would be strong towards the disc to make the block with an outstretched right arm.

A ending tangent on acceptable levels of contact in receiving situations: I think that the undeniable increase in contact that goes uncalled in these situations at the elite level is due to the mutual respect players have for one another. It comes from a mutual desire to play as hard as possible and to leave everything on the field. Additionally it takes a mutual understanding that playing at that level necessarily requires a certain amount of contact that the rules, under some interpretations, may not allow. Oftentimes at the elite level, players chose to interpret the rules in a way that allows almost any receiving contact that does not truly affect the outcome of the play. In an extreme example, Kevin Kusy was playing with Ring of Fire in the semifinals of Club Nationals in 2003 against Furious George. A throw went up to his man, Andrew Lugsdin, in the endzone. Both players charged hard toward the disc and made so much contact that Kusy broke his clavicle on the play. Lugsdin caught the goal and no foul was called.

I understand that this may seem unnecessarily dangerous to some. But I find it extremely satisfying to be able to battle with an opponent and take some hits knowing that I can hit right back without fearing a foul call. One of my favorite players to play against is Taylor Pope of Ring of Fire. When he guards me its always very physical. But the physical contact between us is never intended to gain an unfair advantage (e.g. tugging at shirts, intentional hacking on the mark, pushing, tripping). We both thrive on the challenge that physical play presents, but we also both understand where to draw the line. As such, I have a huge amount of respect for him. I suspect it is this combination of a mutual desire to play as hard as possible and a mutual respect for other players, that accounts for the level of acceptable contact at the elite level.


Make Any Adjustment...Just Make It Now

Ryan Morgan

This is a very interesting scenario because there are so many adjustments that could be made to respond to this player. You could assign a speedy defender to outrun him on the deep cuts, you could assign a tall defender to pull down floaty passes, you could assign a physical defender to disrupt the flow of his cuts, you could keep playing the same defense on him but put a straight-up mark on everyone else, you could go zone, you could play last back, or you could even throw your scouting report out the window and let him hang around the disc.

In my opinion, it doesn’t matter what adjustment you make as long as you make one. This player, who is used to hanging around the disc, has clearly gotten comfortable playing downfield against your defense. The absolute worst thing you can do is to not do anything. It doesn’t matter if your best defender was guarding him in the first half, you can’t just say “try harder” or “don’t get beat deep anymore.” At this point in an elimination game you have to make an adjustment to get him out of his rhythm. You have to throw a hurdle in his way to show him a different look.

Once you disrupt his rhythm he is going to want to go back to his comfort zone — near the disc. At that point, I would return to my scouting report and continue to push him downfield. A different defender should be put on him though, so he doesn’t get comfortable again. Since most handlers don’t want to work hard, I would put a fast, physical player on him. That way he will have to work to get open knowing the whole time that on a long pass the faster defender will be able to run past him. But that decision just reflects my personal preference on how to guard handlers downfield without knowing more about the teams involved. So there could be a better choice considering the totality of the circumstances. But again, the most important adjustment to make is to make an adjustment.


Focus On What You Can Control

Ryan Morgan

Trying out for a club team is like interviewing for any job. There are some things that are in your control and some things that aren’t. It’s important to focus on the things you can control and understand that the other things aren’t worth worrying about. Even if you are a great thrower, if the team already has great throwers then the 6’9" guy that can’t throw may get selected over you. Here, I’d like to focus on three things that I would like to see from all of my tryouts, regardless of my team’s needs: commitment, willingness to adapt, and decision making.

First, for a tryout to have any chance of making the team he must show his commitment. Elite club ultimate requires a significant time and money commitment. Additionally, a newcomer to the team will require more time during the season to gel with his new teammates. A tryout should show that he is prepared to make the requisite commitment by attending all preseason tryout events. This may require missing family events, having less time to study for a test, or delaying that vacation but an elite club player must make the team a priority. A tryout who misses preseason events severely disadvantages himself.

Second, a tryout must show a willingness to adapt to the team’s style. Just because you had the green light to send it in your former team’s huck-n-hope offense doesn’t mean you will have the same luxury with this team. Get a feel for what kind of offense or defense the team is accustomed to running and show you can be an asset in that system. A good rule of thumb is not to try anything unusual unless an established player does it first. Generally speaking, don’t be the first tryout to attempt a 40-yard hammer or a blade to the break side. If you are comfortable with a special throw, show it off during warm-ups and not in-game. Perhaps over the season improvements can be made to the system to take advantage of your skills. But for the tryout period you should adapt your play to the team. The team should not adapt to you. Of course, if you find out that this team plays huck-n-hope too, then huck away!

Third, every tryout must demonstrate good decision-making. At the elite level every possession matters. Every turnover matters. So, good decision-making that will reduce turnovers is a much more important factor than at lower levels. Sometimes knowing how to play smart is a more important quality that being talented. On my team, a talented player that makes poor decisions will get cut while a less talented player that makes good decisions has a much better shot at making the team. Some examples of good decision-making include:

  • Seeing poaches
  • Recognizing mismatches
  • Throwing high percentage passes but knowing when to take calculated risks
  • Appropriately choosing to initiate or not initiate a fast break after a turnover
  • Remaining calm even as the stall count gets high

Ultimately, both sides are trying to find the perfect fit for them. As a tryout, as long as you focus on those things you can control including commitment, a willingness to adapt, and good decision making, then you can feel good about your effort. Good luck!


Which Type of Offense Fits Your Team?

Ryan Morgan

There are numerous factors to consider when deciding whether to run a horizontal stack (HO) or vertical stack (Vert) offense such as: recent success rate with a particular offense against your opponent, probable individual match-ups with your opponent, and how critical the particular point is. In this scenario we are asked to discuss how another factor, wind, affects that decision. Before that discussion, however, it is necessary to look generally at the relative costs and benefits of the Vert versus the HO offense.

The Vert offense is systematic and mechanistic. Teams benefit from its predictability. Everyone knows who is cutting, when he is cutting, and generally where he is going to cut. The thrower knows when and where to look for these cutters. Everyone else sets up subsequent cuts and movements accordingly. The cost of the Vert offense is that it limits the players in the stack who are not scheduled to cut.

The HO offense attempts to isolate a number of players at the same time by spreading them across the field. Each of these players have the freedom at any time to take advantage of open cut opportunities…either in or out. This potential for opportunistic behavior is the benefit of the HO offense. The necessary cost, of course, is decreased predictability. Because cutters are not moving according to preset rules, as in the Vert offense, each one must first decide when and where to cut and must coordinate his decision with every other cutter’s decision. Due to this multiplayer decision-making, the thrower cannot expect a cutter in a certain position at a certain time and must therefore find the cutter before making a decision to throw.

Given that Vert offense favors predictability at the cost of opportunistic behavior, and that the HO offense favors opportunistic behavior at the cost of predictability, the question now becomes how the wind affects each of these factors. Wind certainly decreases the predictability of any offense. Throwers become tighter and some throws that would be made in calm conditions are unexpectedly withheld in windy conditions. Cutters can also tighten up by hesitating to cut or by staying too long in the lane. This seems to weigh against playing Vert in windy situations. However, wind can also negatively affect opportunistic behavior, especially heading upwind. The probability of completing deep passes decreases going upwind, for example, thus cutting off those opportunities. Since there are more of these opportunities in HO offense, it seems to weigh against playing HO in windy situations. Ultimately, deciding between Vert and HO in wind depends on just how much it affects the predictability of your team’s Vert or the possibility for opportunistic behavior in your team’s HO.

My team, Truck Stop, was a young but very athletic team. Additionally, Truck Stop added a significant contingent of new players, myself included, who needed to build chemistry with the rest of the team. Because of these characteristics we generally played Vert in a strong headwind, but exclusively HO in a downwind situation. It made sense for us to use a HO offense in that situation because everyone can throw further going downwind, making it possible to complete more deep opportunities. We have also utilized some techniques to mitigate the costs of each type of offense. In an effort in institute some predictability into our HO offense; we have a number of set plays that establish the first few cuts off of a pull. These plays help to jump start the offense and settle everyone down for the first few cuts and throws. Similarly, in an effort to take advantage of opportunities in the Vert offense, we have number of plays that initiate cuts from the middle of the stack. For example, if a defensive handler walks to the disc after a turnover and notices that we have a huge height advantage, he can call a play that will send that player deep to take advantage of that opportunity.

By evaluating the effect of wind on your team’s potential for opportunistic play in the HO and on predictability in the Vert you can chose the offense that will give you the best chance for success in the wind. Furthermore, addressing the shortcomings of these offenses in general with set plays will increase your chances of success.