Three Warm-Up Fundamentals

Miranda Roth

While others may be more concerned with adjustments for each game, specific plyometrics, or the most useful drills, I have 3 solid beliefs on fundamentals of warm-ups:

  • Try to do the same thing for each game. No matter what you may include in your warm-ups, teams and individuals respond well to a routine. This way players don’t have to focus too much on the timing or progression of warm-ups and can instead focus on their skills, body and/or uncontrollables around them.

  • Don’t introduce new drills in warm-ups. While coaches and captains may have a vast array of drills that could help in many situations, it is more important to use known drills in warm-ups to temper the mental taxation of pre-game or pre-tournament play. Make sure you learn enough drills in your practices that you have a significant repertoire to choose from in warm-ups.

  • Warm up defense and offense. We often focus so much on warming up our throws and catches that we forget to warm up our defense. I think the easiest way to do this is to add marks to throwing drills and to finish warm-ups with some sort of game play whether it is half-field 7 on 7 or mini.


It Will Change Every Season

Miranda Roth

The most important thing to realize about your team’s culture is that it will change every season.

Yes, I was concerned when I first joined Riot that I might never fit into the intense, upfront grind of the kickass East Coast transplant women, but the team has changed a great deal in the past 7 years. Riot has become a weird, unique, open-nearly-to-a-fault bunch of weenies (young and old) who’d rather drink Dr. Pepper than the beer and wine of Beth Wise and Vivian Zayas. I think this attitude of being ok with change is particularly important when coaching a team.

You need to allow your players to find their own sources of culture each season. From one year to the next, you may find yourself nurturing a completely different development of team culture based on the events in the lives of your team members. At times, you may not even agree with the development of a cultural practice (wearing eye black or skirts, swearing in your cheers or your huddle talks…) but you have to listen to your teammates/players to figure out what is working for them. If you’re lucky enough to stay with the same team long enough, you’ll recognize some themes will never change, even through the practical sways – the Small Fryz will always love each other more than anything else and Riot will always support each member in their individual pursuits even above the pursuits of the team.


Loud + Positive = Good

Miranda Roth

I think that sideline contributions are underrated in their worth by most teams and particularly by most great players. People who are great at team sports are not necessarily motivated to play well for themselves – especially in our sport, they are motivated to play well by their love of team, teammates and something bigger than themselves.

In this way, I will stand by something I accidentally said in a huddle last year: “Loud information is good information.” Now, of course this is a generalization, but particularly when you are teaching people who are shy or new to sideline talk what to do, first things first you must be loud! You must make an impact on your teammate’s game and if you are speaking quietly, your impact will be lost. No matter what you say, make it loud – cup your hands around your mouth, deepen your voice and yell.

As someone who is mostly involved with women’s and youth ultimate, I can say that from the sideline, you should be darn close to 100% positive and informational. Especially on offense, cheering is the best way to help – it is difficult to react to direction from the sideline when you are doing your best to read the defense, thrower, and other cutters. On defense, “up” calls and talking to the mark are the most important but still you must be LOUD! Negativity will motivate only about 1% of the ultimate players out there so unless you know your player very well, stick to the positive and maybe provide constructive observations after the point.

Effective sideline talk is a part of every great team’s success. If you talk well from the sideline you will feel more bought in, you will be engaged in every point (no loss of focus), and you will make a bigger positive impact on every game. Just a taste of what it’s like trying to be a good coach.


Fury Knows How To Win

Miranda Roth

Fury, more than any other Women’s team in the nation (perhaps ever, though there will be those who argue for Godiva or Maineiacs), knows what to do in Sarasota.

Each player seems to have a very good grasp of her specific role from the top of the roster to the bottom. Everyone plays that role perfectly when push comes to shove. They don’t mess around against teams they know they will beat, and they bring it hard to teams that might have entertained thoughts of having a chance.

In the end, I think that the former is more important than the latter — anyone can decide to bring it in a big game, but the question is how much do they have left to bring? This became glaringly obvious in the heat, sun, and humidity of Florida this year, not to mention the wind of years previous. This year when other teams (mine included) bled points to teams they had beaten all season long, Fury was done with each game early and was already resting in the shade when others were playing into the cap. Over a 4-day tournament time is ridiculously important. I think the particular skills they showed were less on the field (though those, as always, were impeccable) and more off the field — preparation, role definition and mental toughness.

Congratulations, yet again!


Retain That!

Miranda Roth

To catch a 50/50 disc, you need to somehow make the chances better than 50/50 for yourself. The first thing you can do is be tall—and yes, I know you can’t teach height, but this also includes putting your hand up outstretched and trying to catch the disc at your “tallest point” including your jump. This is related to the second thing which is timing your jump. I know lots of players (particularly new women) who think just putting their hand up will work—well, it won’t work against good competition. To know when to jump you need to practice jumping and catching as high as you possibly can—playing flyers- up/500 and doing lots of one on one catching will help with this.

The third, and possibly most important thing, is to get position on as many of the other people as you possibly can. If one of the other people is your teammate, getting position on the opponent can actually allow your teammate to catch the disc, too. If you can judge where the disc will come down and put your body between that space and your opponent, you will greatly increase your chances of catching the disc. However, you must, as I like to tell my players, “Retain that s***!” This means that once you get position, you can’t relax—you must actively maintain your position physically.

ADDENDUM:

We received this email from a reader:

I read the article from Ms. Roth about the catching discs subject and I disagree with one point. Ms. Roth wrote: “If one of the other people is your teammate, getting position on the opponent can actually allow your teammate to catch the disc, too” For me, if you don’t play the disc you are not allowed to block the opponent to help your teammate. I checked WFDF Rules and it is related to rule 12.7. Keep up the good work. -a reader in France The Huddle’s Explanation:

Thanks, ARIF, We (and Miranda) agree with the rule that an offensive player cannot move solely to block a defender. For instance, if you are on defense, I can’t run towards you and away from my teammate just to make sure you cannot make a play. Miranda is trying to make the point that the offense is allowed to choose whatever method they want to make a play on the disc. If I am on offense, and I move in a way where I could catch the disc but also is a position that seals a defender from making a likely play, this can be both legal and extremely effective. In practical terms, the differences between an illegal block and a legal positioning is probably going to come down to whether the player in question could (given flight of the disc, position, and where the player is looking) make a catch on that particular throw. Thanks, ARIF, for bringing this confusing issue to more clarity and we hope this makes sense. -The Editors


Countering & Changing Defenses

Miranda Roth

While I have not been personally very successful in this situation, other teams have been successful at times against my teams so I can tell you what it seems like they did. You must call tight lines—having players in the games that can create Ds and capitalize on them is imperative. Now is not the time to give players a chance to show their stuff for the first time—use people that are tried and true on D and O. This may mean that these players are playing a lot, but thems the breaks—they ought to be in good enough shape to hang tough through this time. In terms of strategy, it might be time to change something up. If your D has been creating Ds but you just haven’t been able to score, you may think about switching to focusing on either fast-breaking or settling down. If your D has not been creating Ds, you might consider trying a new D.

In the 2008 Women’s Final, which was probably the best comeback to ever occur in ultimate, Fury changed their D sometime around halftime or right after the second half started. It was windy and we run a two handler crashing from behind zone offense. They switched to guarding our crashing handler almost like a box-and-1 with a huge cup around them. This flustered our handlers and we were unable to adapt, opening the door for a huge and devastating comeback by them. I’m guessing that they just took it point by point or broke the points into games to three. Oftentimes teams can be successful just focusing on shorter goals rather than thinking, “we have to score 10 times to be back in this game.” On an individual level, it is important not to focus too much on yourself and take too much of the responsibility of catching up, even if you are playing a lot at this crucial time.


Footwork

Miranda Roth

The skill I’ve used most and tried to teach my players more than any other part of getting a layout block (aside from the obvious WANTING IT BAD part) is the footwork required to get a layout block. The obvious problem about getting a layout D is that you are trying to get to something that is being blocked by your offense’s body. I think getting a layout D without getting called for a foul/hurting anyone is huge.

So how do you do it? Think about your footwork—it’s all about angles. In soccer, the goalkeeper thinks about closing down the angles—as the person with the ball gets closer to her in a breakaway, she does not want to take steps backwards because that just opens up more of the goal to the shooter. Instead she takes steps toward the dribbler to close down the angles. I think about angles similar to these when preparing to get a layout D.

Imagine a situation in which you are a defender trailing your offense by a step on an in-cut on a diagonal toward the sideline. This is a very common occurrence, especially if the offense is playing a vertical stack offense. If you are able to make up two steps on that offense, you can get a layout D. Here’s how:

  1. Second to last step on a diagonal to the inside of your offense (parallel to the sideline)
  2. Last step forward into your layout lane (parallel to the offense’s running path)
  3. Get the layout D

The beauty of this is that the thrower doesn’t see you as a threat so they will throw this throw. You also can continue in your same speed instead of slowing down to get around someone and they often don’t feel you since you are taking an inside lane a step away from where they are running. This works particularly well for people who get layout Ds with speed (doing this footwork fast) or tall people, like me, who can gain a good deal of ground with the layout (getting into the lane so as not to dive into the receiver).


Effective Practice For Zone

Miranda Roth

Zone offense is very difficult to simulate in practice. The skills necessary for zone are often quite different than for man (offense and defense). For zone O, you need to practice vision, patience and confidence which are quite difficult to simulate. For the most part, we usually teach zone O by drawing it up on a white board, going over it on the field and then doing LOTS of 5/10-pulls sometimes stopping the point to reposition people, especially in the early parts of the year. Handlers can simulate zone offense by playing against different types of partial defenses (3-person or 4-person cups, box and 1, etc.) in small sided games where they just try to advance the disc. Poppers can be added to increase the reality factor in these small-sided games (we often play 5 on 3 or 4).

I prefer having 2 handlers attack 4-person cups and 3 attack 3-person cups. This is not to say that they can’t both work for both defenses, but 2 handlers can easily attack the middle (where the weakness is in 4-person cups) and 3 can more easily and quickly swing to attack the sides which tend to be weaker in 3-person cups. Handlers and poppers should be the first to realize what type of zone is being played and can thus most easily adjust to the formation.

Deeps in zone offense tend to hang out and wait for things to happen around them. To a certain extent this is true—they should never just move around blindly. However, deep movement can not only open throws to these deep cutters, but can make poppers’ lives much easier by drawing short-deep and deep-deep defenders away from their space. Deep cutters should try to make the deep deep choose between them by staying in or out and staying left or right. They should definitely switch based on where the disc is and make real cuts but they should never be on the same side of the field or both be under/deep.


Using The Best Part Of Each Player

Miranda Roth

The best example of a role player on Riot is Michelle Bowlen. Michelle is very tall (5'11"), well-trained in fundamentals and particularly smart (Fulbright Scholar!). She doesn’t have the best break-mark throws in the game and can’t guard every quick little handler. However, she is the scariest mark I’ve ever seen in a 1-3-3. Luckily, we play in bad weather conditions at Sectionals, Regionals and Nationals (usually) so we can run a lot of zone. We will often put Michelle in just to run the 1 in the 1-3-3 for one point and then do it again the next time we’re on defense.

I believe that the best players all start with a superpower. Michelle’s is her zone mark. Surge is really fast. Vivian can throw anywhere on the field at anytime. This is a great starting point for each player, but that doesn’t mean that they shouldn’t all also continue to work on reading the disc, downfield defense or dump cuts. In a game, we will always use a player’s specialty, but the more well-rounded they are around that, the better they will be able to perform in multiple situations.

In the next 5 years at the level of elite women’s ultimate, I see the most use for the combination of two roles within one player. For example, someone who can throw anywhere at will, but is also a very athletic defender. Right now there are lots of athletes and lots of throwers, but rarely are these combined (Deb Cussen is the prototype). I think that there will always be roles for all-around players. I would still suggest that all-around players work on something that they want to be their superpower—playing defense on the other teams tallest player, winning every disc in the air, or being able to make 10 cuts at top speed during one point—but then also developing other parts of their game to make themselves the best all-around defender as possible and to be as difficult to guard as possible.


The Shimmy

Miranda Roth

My favorite move, that is very popular and can be used by any player, is the shimmy flick. This is a move that I was taught at Carleton but is based on principles that I learned in my first sport, basketball. In basketball as a defender, you are always taught to look at the offense’s belly-button because that is the hardest part of the body to fake with. You can get faked out if you look at the ball, the player’s head, feet or hands, but the belly button’s not going anywhere unless the whole player is too. In ultimate, as a thrower, to get the defense to move you have to move your belly button or, more realistically, your hips. To do the shimmy flick, you start squared up to the downfield and you want to move the mark to a right-handed player’s left side (to the backhand side) to open up the inside-out forehand lane. So you shimmy your hips to the left without changing your grip. As you shimmy, you’re actually winding up for a forehand so as the defender moves to the backhand side, you are preparing to throw a forehand. For more success step out to the forehand side and get low.

As a reference to my coaches, Michael [Baccarini of Paideia] and Tiina [Booth of Amherst], you can always break the mark by getting low. High releases may be fancy and fun, but in bad weather they will be bad throws. The most important thing to breaking the mark is getting low quickly and throwing with lots of zip.

As a team strategy, I think it is important to have some players on the field who can break the mark well and have all players on the field understand the limitations and preferences of every other player so they can cut to the proper place on the field.


Communication & Vision

Miranda Roth

I think there are two skills that can take a player from a good defender to a great defender and they both have to do with the transition from an individually good defender to a good team defender.

1. Communication. Silent defenders will never be great defenders. This includes “up,” “switch” and “last back” calls. This is particularly important in zone defense for wings and deeps. To practice this, I sometimes require players to be saying something continuously during a defensive drill. This helps generally quiet folks get over the hump of being vocal on the field. This skill also holds true for people talking from the sideline. To practice sideline talk have a thrower pivot while a marker marks with her eyes closed and someone talking from the sideline. By doing this, the marker will learn to listen and the sideline talker will learn to puppeteer the marker.

2. Vision. This can be harder to teach—some people are born with field sense or learn it in other sports and some just don’t have it. However, this can be practiced in concert with skill #1 by doing lots of 2-on-2 drills or 2-offense-on-1-defense drills. This forces the defender to be aware of more than just her offender. Erring on the side of fronting in one-on-one matchups and then relying on the sideline for an up-call is a great way of practicing the transition from individual to team defense—finding the disc after an up call (no matter where it was thrown) is an upper-level skill that most good defenders can always work on to become great defenders.


My Favorite Move

Miranda Roth

I’m usually thinking, “Get open on the open side.”

When fatigue sets in, throws and finesse are the first thing to go and open side throws are generally easier. Cutters can push through fatigue with desire and brute strength. So, to get open on the open side, I usually start facing the thrower, juke hard toward the defender (they are on their heels), take a few steps really hard to the break side (this usually lures the off-balance defender to commit to the break side), then explode past them to the open side (this may require some stepping past/running through limbs of your defender). Try to add angle to the final cut so you’re not cutting directly at the sideline—give your thrower a bigger window with an angle at the front or back cone.


Long Backhands

Miranda Roth

I am going to focus on a long backhand because that is my best long throw, but I think that a lot of the principles hold for long forehands and pulls as well.

I’m all about maximizing torque when throwing—using rotation to generate power flowing into your throw. On a long backhand the first point is to step out so that when you twist your body you’re not killing your defender with a giant elbow to the face (this is easier for tall players—shorter players should focus on a quick stepout). While stepping out, I also reach the disc out as far as I can to create the longest lever possible (thus creating the most force). The last major step is to rip it—use your abs to pull your arm across and really focus on opening your body all the way toward where you are throwing. Your left arm should be relaxed and end up above your right foot while your entire right arm should rip through to be above your left foot (obviously switch for lefties).

Based on this, if you were going to pick something to train for distance throwing, I’d work on my core muscles. Also, you can always grip it harder to get more spin, particularly for keeping these long throws in inclement weather.


My Sub-Calling Philosophies

Miranda Roth

1. If you pick the right personnel, there will always be a time when you can play each player. Think about when these times are for each player on your team and allow them to excel in these situations.

2. Be clear to your teammates about the team’s sub-calling philosophy. If it changes for a tournament, don’t make it a hush hush operation—let everyone know so nothing is a surprise.

3. When at all possible, have someone who’s not playing (a coach or designated sub-caller, perhaps even an injured player) call subs. Sub-calling and playing time create the most opportunities for team chemistry to breakdown and when your playing time, which directly relates to most people’s enjoyment of their playing, is dictated by peers, it can get ugly, fast.

4. Sub to win. At the elite level, everyone would rather be on a winning team and play one point per game than be on a losing team and play five points per game. Or at least we should—if people aren’t on board with this—reconsider their options, which is fine.

5. Don’t get caught up in specialization. I think this may apply even more to Women’s Ultimate than Open Ultimate, but if you have a good player on your team, don’t keep her in the “D line” or “O line” or “Zone” or whatever you think she is best at if she might be able to help the team in lots of different situations. The reality is that there will always be turnovers, teams will always throw different D and O looks, so just play your strong players that get the job done in all situations and be creative with their supporting cast.


Getting An Extra Foot Of Space

Miranda Roth

I think that for me, the main catching technique that can be practiced (and that I have learned from coaches and taught to players) is attacking the discs with two hands, thumbs down claw-style. When I was in high school, my coach Michael Baccarini used to always say that any catch you can clap, you can catch at least a foot further in front of you if you reach out with your pinchers. I didn’t really understand why this would be important until high level college games and especially now in club when there are big time defenders on your hip, contesting, bidding, getting Ds. Now that extra foot makes the difference between a catch for me and a D for the other team.

Practicing this and drilling for it can be done in pretty much every drill involving come-to catches—when coaching I often specify the type of catch when doing simpler drills like come-to or break mark so that we work on two hand pincher catches as well as one-hand pincher catches. Just like any skill if you don’t practice, your body and mind will have to do much more work in a game to succeed.

Something I’ve also found particularly helpful when practicing this type of catch is to not only think about putting your hands out to catch the disc, but to also think about where your body is in relation to your defender when you are making this type of catch. You want your body to be between the defender and the disc at all times—practicing this by adding defense to any come-to drill or doing the two-person (no defined O or D) will really help gain an understanding of this skill. If a defender not only has to go that extra foot you are gaining by extending your arms but also has to go around your body, you will be much more difficult to D and your catching percentage will increase dramatically.


The Four-Person Cup

Miranda Roth

For most of my teams (coaching and playing) we have been most comfortable in a 4-person cup recently. The goal with this zone is to prevent throws through the cup or around it with yardage gainers—we want to force the throws backward and we want to force a lot of them. I was taught to see this as a math problem—even the simplest throw will only be completed 99% of the time (.99 possibility of completion). Two of these same passes will be completed .99*.99 times (.9801 possibility of completing both passes). So you can easily see that with more passes, the chance of turnovers increases and, of course, if you or the conditions are forcing more difficult throws the completion rate for each pass goes down which translates to an increase in chance of turnover (i.e. the same throw on a windy/rainy day is only .8 possibility of completion).

In addition to the math, I feel very comfortable with this zone with the personnel that I’ve had on my recent teams—lots of tall people with strong marks that are difficult to throw over. Sometimes we also run a variation of this in the 1-3-3 trapping zone that forces the same looks as the 4-person cup, but also encourages the disc to go toward typically weaker throwers (side poppers/wings instead of primary handlers) in a trap situation.

In both of these zones, the weak points are always creating numbers advantages behind the cup/1-3. If two handlers can easily break it through a 4-person cup, then there is a 5 on 3 downfield advantage for the offense. If this happens, then we typically transition out immediately (on a yardage-gaining break), or after it happens more than once (on short breaks).

From a team-wide standpoint, the adjustments that we like to make after teams start breaking through this is to transition to a similar but different zone—dropping one of the cuppers back into a very short short-deep position if they are gaining from short breaks or perhaps a box-and-one if one handler in particular is breaking through the zone repeatedly.

Often times the positions that have to work the hardest and need the most feedback in both of my favorite zones are the wings—they are in charge of covering the most field and based on the offense we are playing against they will get very different looks. I think that the wings in the zone can make or break the defense—making it with hustle, communication, and awareness.


Cutting Fundamentals

Miranda Roth

The player that has excellent footwork in my mind has a football and track background. He has great body positioning while cutting that I think leads to his strong footwork. His cuts are strong as a result of pushing his weight into the ground and exploding after getting low and chopping his feet. This helps his play because I believe he is able to get open on players that are bigger and stronger and faster than him by using good technical footwork.

In my own game, my footwork is very important. Because I have developed myself into a deep cutter and mid-range receiver and thrower, my defender does not know where I’m going to cut in an ideal world. Typically defenders play me just on the force side, not necessarily fronting or backing. Because of this I have to make some kind of fake to cut anywhere. Generally I move into the space a few feet away from the stack to make my move (or in spread, a few feet away from the sideline). Then I either get low, chop my feet, and explode or shake and bake (I think this is more effective for me because it plays to my power cutting and gets faster defenders on their heels).

I think more than any drills, thinking about cutting and training explosivitiy is key. If you can envision yourself making a strong cut, you will be able to do that. Cutting drills will help this come to fruition.


Three Scenarios

Miranda Roth

When this happens I need to assess what about our reset isn’t working before I change anything. Generally, there are a few problems that are typical of this sort of situation.

The dump is not working hard enough. This is actually not the most likely explanation, but it does happen. This typically results from lack of readiness—the dump fails to get to position in a timely matter, or relies on the thrower to thread the needle rather than actually getting open. Handlers can become lazy getting to the dump position, so I would encourage handlers to throw and go, whether that go is a cut or just getting to the dump position. This always makes life more difficult for defenders and allows the offense to set the tone. If anyone is confused about this, watch Gwen Ambler move after she throws and you’ll see what I am talking about.

The dump is working too hard. This is quite common and something I see very often in the college and elite women’s game. The dump will either start cutting before the thrower is ready, be indecisive in their cuts, or stick with a bad cut too long before clearing. These all result in movement I like to call “dancing,” and on the ultimate field dancing is bad. A dump needs to be patient (wait for the thrower to signal readiness with vocal or body communication), decisive (make 0-2 jukes and a strong cut), and realistic (if they aren’t open get the heck out—we typically have the front of the stack ready as a bailout dump option if the first dump is not available). Dancing often results from tenacious face-guarding defense, which can be dismantled better by the dump standing stationary and the thrower, unbeknownst to the defender, putting the disc into space, rather than the extra movement on the dump’s part. It is important for the dump to just chill out and not get frustrated.

The thrower is being tentative. I see this quite often and I spend a good deal of time working with my college and youth teams on this skill. People always say that if you can throw a dump, you’re good to go. But this is a little harder than it sounds. New players are particularly prone to intimidation by an active and physical mark. To combat this, at any level, a thrower needs to communicate with their dump—say her name and turn your entire body toward her, step toward where you want to deliver the pass and, as Michael Baccarini taught us, deal the cards (snap your wrist to get snap on a short throw).

I think that most reset problems stem from one of these three scenarios, as well as the problem of dumps being stagnant and being unwilling to go upfield. But to me, you have two equally good options as a dump—either up-the-line or back—and you better be able to take advantage of both, particularly against aggressive defenders.


Play The Player First, Then The Disc

Miranda Roth

When I hear the up-call, my first instinct is to get between my player and where I think the disc is going to be. I don’t look for the disc yet because the disc is secondary to my player when I’m on defense. If I can get my body into the proper position, I will get the disc every time.

Typically in this situation, I will try to make some kind of body contact (not with arms or legs)—jockeying for position using my butt or shoulders to maintain my position between my player and the disc. This is something that changes from game to game in what will be called a foul and what will not. I appreciate games in which some contact is allowed so that contact similar to what is usually used in soccer for shielding the ball is appropriate.

Information that is important to me when trying to establish my position includes: type of throw (forehand vs. backhand, inside-out vs. outside-in), handedness of the thrower, power of throw, float of throw, and wind. All of these things will affect the flight pattern of the throw and thus where you should position yourself. You should know some of these things immediately—if the throw is on the live side, you know it is a forehand if you are forcing forehand. The one hitch to this is if the thrower is left-handed. To be a great defender, you need to check in with who has the disc at all times so that you know whether a forehand or lefty backhand will be coming up. You should always have the force of the wind noted in your mind at all times during a game so that you don’t have to lick your finger and test it while trying to get a D. The power, flight path (IO vs. OI), and float of the throw are all things you should be able to read by the first time you see the disc in the air.

After hearing an up call, I typically take 3-4 hard sprint steps to catch up to my person before I check in with the disc. Then, when I do check in with the disc, it is a brief look during which I can see how high it is, how fast it is going and at what angle it is flying. The person I’m guarding doesn’t come into my mind that much as I try to establish position.

If you have all the correct information and have the right body positioning based on this information, you will be able to get the D every time. You don’t have to worry about jumping higher than someone unless they are significantly more athletic or taller than you. If this is the case you might want to jump earlier to get more of your body between them and the disc (and they will also probably going early). If I am similarly athletic to my offensive player and in proper position, I will go for the catch with both hands to make sure I get the D. However, if I haven’t had time to get in the right position, I will go with one hand over or through the hands of my player to reduce the risk of fouling. If the huck goes up to the break side, I spend more time sprinting to get position and reading my player than I spend reading the disc itself because as the saying goes on defense, “Play the player, not the disc.” As long as they don’t catch it, you did your job.


Never Lose A Game Without

Miranda Roth

As a wise woman once said (props to those who get the joke), never lose a game without playing zone. I think this thought answers the question but taken to a broader sense: never get beat over and over again without changing something.

So your scouting report was wrong or the team has adjusted to all their opponents having the same scouting report on their strong player. This happens very often with great, specialized players. If an amazing receiver gets forced under enough she will become a great thrower. Now what do you do in this situation in real-time?

First, play zone. If you are worried about a one on one match up, the best way to increase your chances is to allow more defenders to contribute to the match up’s offensive obstacles. Lots of zones would work, but particularly difficult for many all-star players are box and one zones or transition zones. If you play box and one then you are guaranteed to have at least a 2 on 1 situation in all deep looks (your deep-deep and your player on vs. the other team’s star) AND if she goes back to being a throwing threat, you have your player on (maybe with a straight up mark) and a wall of three close behind making her life miserable as a thrower. One thing to be cautious of with a transition zone is to make sure you transition a strong defender onto their main player—sometimes it is worth taking a little extra time or giving up a few free-ish passes to get your match ups straight.

Second, take note of who has been throwing it to the player in question. Would a straight up mark help, either in discouraging the throws or pushing throws out of bounds? Do the throwers have equally good forehand and backhand hucks (maybe try forcing a different direction)? Maybe getting closer and more aggressive on the mark would really help keep those long throws from going up. I have also known some teams to foul on the mark in this situation. Though I do not encourage this as a strategy (at least not until we have foul limits for individual players), you may want to encourage your marks to be so aggressive that they MIGHT foul.

Third, ditch the scouting report. Back the heck out of the player in question. Who cares what she’s done earlier in the season, the way she’s beating you in this game is what you need to deal with at the moment. This can also be used in conjunction with a change in marking strategy.

One other thing I’d like to mention is an interesting strategy I’ve heard for how to get match ups to work. It’s all good and well to put your best defender on the other team’s best player, but if the other team is deeper and generally has more strong players on the field than your team does, you can think about doing what I call the “Tennis Shift.”

In tennis team matches, there are positions 1 through 5 with 1 being the highest (best) players and 5 being the lowest (weakest) players. Sometimes, to win more of these match ups within a match, a team will shift its 5 spot player to the 1 spot and shift the rest of their match ups down. This basically concedes the 1 spot to the opponent, but you have a way better chance at winning the other match ups and maybe the match as a whole. The way this can be applied to ultimate is that you have 1 through 7 defenders to mark 1 through 7 offenders. If you don’t think their #1 is guardable by your #1 defender, try putting your #7 on their #1 and try to win all your other match ups in such a way that the impact their #1 makes is greatly reduced by the players around her being shut down.

Now, to be fair, I haven’t actually tried the Tennis Shift. My thought is that it could work, but you might not necessarily put #7 on #1 it might be a relative shift. It is very important to think about match ups. Some other things to think about might be putting your tallest defender on the player in question if she is beating you based on height or use your fastest defender if she is beating you on speed.


Hard Work Stands Out

Miranda Roth

At tryouts, I am looking for someone who will fit into the TOP HALF of our roster if they are a new player. I prefer having all-team tryouts so that each member, even if they have played on the team previously, brings great intensity to tryouts — this is the best way to start a season (and the most fair way to choose a team).

In terms of skills, this means you need to have all the basics without flaw. For example, you can be the best thrower in the world, but if you refuse to play defense, ta-ta. As a teammate, I’m looking for someone who will support the team, make the (huge) commitment to being at everything possible and be low-maintenance. It’s good to ask questions; it’s bad to ask questions every day of the same person. It’s also good to have a compatible personality — someone that people will enjoy being around has a much greater chance of making the team because we spend so much time together.

As far as age, I’m more looking at someone who will either contribute to the team immediately, and hopefully for more than one year OR someone who will learn quickly and has a lot of potential (these are usually the hyper athletes with weaker throws). In my mind, it’s great to be young and want to learn — if this is you, make sure you show the appropriate amount of respect for team captains/coaches/returning players. Young players can make the team as whoever they are, age doesn’t matter that much to me — we have had very experienced, calm young players play great in big games on Riot.

As far as what type of play is better — I believe the base should be to be 100% on offense and never let your woman touch the disc on defense. Beyond that, if you can break the mark, throw hucks, sky people, get blocks — show that! But if one of those things isn’t you (they are almost certainly not ALL you), tryouts is NOT the time to start trying. If you are particularly good at something that the team you’re trying out for does not have, make sure you show that at some point during the tryout process.

I would say the #1 thing I’m looking for in a tryout is someone who works hard. If you work hard every moment of your tryout that will stand out to anyone. Whether you’re at tournaments, practices or track workouts, you better be giving it your all at all times. This includes traits like being on time/early to everything, busting your ass at track (and also having been at the track/weight room prior to tryouts), being healthy for the tryout whenever possible, jogging to water, making eye contact with people explaining drills/offense/etc, and talking from the sideline at tournaments and practices.


Vouching For the Vert Stack

Miranda Roth

I guess I’m pretty old school on this one. One of the main advantages of the horizontal offense is the deep space it affords throwers, particularly once cutters get the disc in their hands. In a crosswind or upwind situation, deep looks for any thrower become less of an option so I would prefer to run the vertical stack. This usually gives the thrower multiple in looks and I find the dump-swing to be much easier out of a vertical set. To me, dump-swing will win you windy games just by advancing the disc a little bit each time on the swing.

Now there are some special situations to be addressed here.

What if the disc is trapped on sideline toward which the wind is blowing? This is a tough one. In this situation, the dump-swing is harder and it’s even hard to throw to an in cut. One thing to do is while using the dump swing; don’t swing it all the way to the sideline creating a trap situation. This also goes for a similar weather situation when playing zone offense. Another thing to consider, particularly in lower level games where more turnovers occur (and particularly in really bad winds) is hucking and playing D.

What if you are going downwind? I actually really like running horizontal or spread offenses in this situation because of the open deep space it creates. Again, if you turn it over on deep looks (where more horizontal turns come), the other team has to work it all the way up, into the wind.

What if you really want to run the horizontal offense/your team doesn’t have a vertical stack offense? My advice, much like in a vertical stack offense, is to keep the stack closer to the handlers the windier it is. This forces the defense to still respect deep looks and it also makes handlers’ jobs easier since they don’t have to throw as far to get it to a cutter. On the other hand, if your handlers are particularly strong, you might think about running a handler dominated offense (the cutters wouldn’t have to stack as close for this) or at least initiate to a handler cutting up field and then to a cutter on the second pass.