Defending The Area Around The Thrower

Kirk Savage

I really enjoy marking—particularly in the zone of a 1-3-3. Marking is a very important part of the game that often goes unnoticed or is an afterthought in defensive play. Teams usually pay some lip service to marking strategy (forcing flick or middle or straight-up), but that tends to be about it. Unfortunately, common practice is that the marker will rest on the mark. They use the mark as a chance to get their breath and prepare for another defensive run. This is a big mistake and passes up a great opportunity to create added defensive pressure.

I am not tall—at 5'9" I do not have a huge wingspan to shut down throwing options. However, I do have a few little tricks when it comes to marking to improve my success rate.

My favourite strategy is to start counting calmly…stalling 1, 2, 3, 4, and then once the count starts to get higher, I start to count louder and more frantically. By the time I get to stalling 9, and hopefully 10, the thrower is freaked out and everyone knows the count. This makes it much harder for the thrower to call a “fast count” when everyone on the field has heard it. For those who play goaltimate, you understand how this can work as stall outs are much more common. I believe that this is not really because of the shorter amount of time (5 seconds), but because everyone on the field hears the stall count—taking away the cheap “fast count”.

Another little trick that I like is to start close to the thrower at stall 1-3 and then back up as the count gets higher. This eliminates the cheap foul call at a high count to bail a thrower out. When I say back up—I really step off so that the thrower cannot even reach out and touch me.

When marking a very adept low break-force thrower I back up a lot as well. This cuts down on their throwing angle and helps me take away down field cuts. Some will argue that you need to be close to the thrower, but I have found over the years that top level throwers will have no trouble stepping through a close mark, throwing a perfect throw, and getting insurance on a cheap foul call.

For hammer throwers, you need to be very close and in their face so that they cannot survey the field effectively.

For huckers, you need to be very close as well—in their “kitchen”, so to speak, to prevent the big wind up and release.

Finally, and maybe most importantly, I have found as a marker I can help play downfield defense. All you have to do is keep half an eye on the downfield cutters. You can see when someone is coming in wide open, and your added vision of the field makes that throw more difficult. This works the best at a high count on a handler. You know that the thrower has committed to the dump. Instead of standing like a lump “forcing flick”, get active and help your teammate shut down the dump. Remember that you only have to be within 10 feet of the thrower to be “marking”. You can play a lot of defense in a 10-foot radius.


Field Spacing & Offense

Kirk Savage

Field spacing depends on the offense your team is running. This is dictated in part by the defensive strengths of the team you are playing and in part by your own team’s strengths.

In the mid-to-late 1990’s, the offense of choice for us (Furious) was the vertical stack. In the vertical O, the idea is to move the disc to one sideline or the other and flood the stack to the other side of the field, thus isolating a cutter. The shorter the stack the better—thus allowing for more effective deep cuts. We used this offense very successfully as we had tall and fast receivers. Defenses at the time where not very sophisticated—except for DoG who was able to use the “clam” to slow things down. However, around 2000 teams started to get wise to the fact that it is pretty easy to poach on in or out cuts in the vertical setup. When the players in the stack flood—defenders just sit in the lane—and there is nowhere to go. Suddenly, the sideline is a war zone where cutters have to battle for every 5 yard gain.

Then we adapted and started the “West Coast” Horizontal Offense. At first it did not really matter where the disc was on the field. Teams were slow to adjust and we had our way for a number of years. We were able to cut out or come under for big yards, as defenders did not know how to match up against us.

It was not until Sockeye started to figure out that if the disc is on the sideline in Horizontal O, that a deep poach on the far side of the field is possible. It took them a couple of years to perfect it, but eventually they did and this created all kinds of problems for our team. Having the disc on the sideline was a terrible place to be once again—and we had to work hard to break our old habits and move the disc to the middle of the field. In Horizontal O, if the disc is in the middle of the field—it is really hard to poach, as defenders have to play more honest on their checks—and the thrower has access to the entire field.

The game has now evolved to the place where handlers are even more important than ever to moving the disc. In years past, the handler could just be a reset/babysitter of the disc. However, with the latest improvements in defense, handlers are required to constantly attack and look for the disc. The “flip” to the handler (a play that 4 years ago was very rare) is now commonplace and a necessity for a team to have offensive success.

The best philosophy in today’s game is to:

  1. Keep the disc in the middle of the field
  2. Activate handlers to move the disc and to keep the angles changing downfield for the defenders. †

Our team has the advantage of having played together for many years. We will change our offensive sets from vertical to horizontal to split to stretch to keep the other team on their toes. This constant changing of styles allows for a team be most effective. My advice is to work on a variety of offensive sets. This variety will also pay off for your defensive line, as you cannot always be sure of the style that a team will play against you.

† This is much like a power play in hockey where the offensive players move the puck around the perimeter of the defenders looking to change angles, which creates a breakdown in positioning and an opportunity to strike.


Roles From Necessity

Kirk Savage

This is an interesting topic as the need for specialized roles has been born more out of necessity than out of desire in Vancouver.

Historically, the top players on Furious have been the players who excel at multiple aspects of the game. These players have been able to fulfill multiple roles, and truly have a very strong all-around game. Ultimate’s fast pace of play combined with multiple turnovers and unforeseen situations, calls for players on the field to be able to adapt and excel regardless of the circumstances.

However, it is impossible to field a team of 7 “Al-Bobs”* every O or D line. Over the years, as the top players on Furious have retired, our team has been forced to move to specialized positions in order to continue to compete with the other top teams. This is a short term and problematic fix. I am sure that other teams have faced a situation where a player who is tall and who plays good defense is inserted into the lineup as a starting line defensive lane cutter—even if they are a poor thrower. We try to hide their weaknesses by surrounding them with more all-around players who can shoulder the offensive load on a turnover.

The same holds true on the other side of the disc. Teams are forced to play offensive players who are talented throwers—at the expense of athleticism and defensive ability. However, unless more high-level games go the route of the 2002 Semis with DoG and Furious (5 turnovers combined)—teams that rely on highly specialized personnel will eventually be exposed and struggle to compete for the UPA Championship.

In short, it is very important to work to become an all-around player. If you are relying on one part of your game to make a team, or to be on a starting lineup, or to win championships then you are not giving yourself the best chance for success. It is too easy for one part of your game to escape you on the big day, and you may need to rely on some of your other skills to get the job done.


Advice For Improvement

Kirk Savage

I am writing in about this topic not because I am a great distance thrower. In fact I am quite the opposite. Throwing the disc was something that I did with much trepidation for many years. In fact I was ridiculed constantly by my teammates for not being able to throw a simple backhand (which is why my scoober is a decent throw for me now).

However, over the years I have improved in this area and I do have some advice to pass along to others who struggle.

1. Practice throwing a ton. But simple practice does not make perfect. I think I remember Wayne Gretzky saying that “Perfect practice makes perfect.” Get someone to take a look at what you are doing or videotape yourself if need be to make sure you that you are not practicing a flawed skill. Then choose one throw a year that you are going to improve and work on that throw before practice, after practice, and during game play. Make that throw a weapon before you move on to the next. This may mean that you have to play fun tournaments or league in order to find a game where you can play loose and try things out. For me I played ultimate 4-7 times a week for the first six years I played (league, college, and club all at the same time). I still miss my college day…

2. Mechanics are very important. This is where everyone does things a little different, but in order to get distance you need power and explosiveness. The power needs to come from a summation of your joints (shoulder, elbow, wrist) as well as a transfer of weight from your legs and hips. Your explosiveness will come from the final snap on the disc (like whipping a towel at your brother). For me, I have found an inside out throw to help me with my longer throws (both forehand and backhand) because I am able to hold onto the disc for a longer period of time. This creates a larger throwing arc and this allows me to generate more power.

3. Grip—Some people play around with different grips. I use the split finger for forehand (more of a touch throw grip). A popular power grip for the flick is to have two fingers together.

4. Genetics are key. Some people can just throw things further than others. Shank and MG who I have played with forever can both throw the disc forehand really far. I could practice and train all the time and never be able to out throw either of them.

5. Drills—Hucking in game situations is always the best way to improve your long game. However I do have a old favorite drill that I used to play with a buddy at the park. This drill is a 1-on-1 game where you are trying to out throw your opponent and force them backwards and out-of-bounds. What you do is you line up about 60 yards from each other with the middle of the park in between the two of you. One player throws the disc as far as they can over their opponent’s head. That player then catches the disc as quickly (and high) as they can (trying not to lose yards) and they throw it, trying to gain yards back. If you drop a catch—then you have to take five steps backwards before you huck it. Once a player is forced past a certain out-of-bounds line the game is over. It is tiring, fun, and improves your distance throws and catches.

6. Confidence—If you think you can throw it a long way, you can. However, if you doubt yourself and are unsure; then you will short arm it, lame duck it, or air bounce it up into the stratosphere.


Get In Front

Kirk Savage

Even though the answer to this question is pretty straightforward—a surprising number of club players make errors on this play.

First of all, if I am only a stride or two behind my check when a huck goes up then I am feeling pretty good about my positioning. Only a perfectly thrown disc will not allow me to have a play on it. Secondly—and this is where many players make an error—I always make the inside play on the disc. No matter your height or the height of your opponent, it is always more difficult for someone to jump over you to make a catch. On occasion, when I am boxed out and lose the battle for position, I am invariably caught getting a close up view of a sweaty butt in my face as my check catches the disc uncontested.

At the elite levels, positioning is everything. Get in front. You may need to push and battle for this positioning. If your opponent is way taller than you and the disc is too high for you to touch, jump early and try to get them to go up early too. If your opponent is only an inch or two taller than you (or shorter) then go for the disc at your max. If you are in front and have position, your jump should be plenty to make the play.

Whatever you do…don’t “snuggle” in behind. That is just bad ultimate.


Cue The Comeback!

Kirk Savage

Well…the answer to a situation like this (defending a handler in the lanes) is going to be dependant on a number of factors and variables that are unknown in this scenario (athletic ability, height, speed, etc.). However, in a general sense, if you have one of the main players on the opposing team drastically altering their game due to your defensive strategy then your defensive strategy is effective. Forcing a “main handler” to strike and cut downfield is a great situation for the defensive team. This means that the handler is not quarterbacking the offence, and they are potentially getting in the way of the primary lane cutters.

As such, I would not be concerned at all if the handler was in the lanes and has made a couple of lucky catches. Can they continue to do it for the rest of the game? Can the offence continue to convert at a high rate with secondary players running the show and making the big throws? I doubt it and odds are good that a comeback will be on in the second half.

As far as defender choice—I would always choose a taller more athletic defender on a strong handler. On our team we have had very good success with Andrew Lugsdin marking up against all-star handlers. His agility allows him to be able to stay with the short quick cuts and his size helps him to play underneath and “push the handler away from the disc.”