[kuhl-cher]

John Korber

Culture [kuhl-cher] -noun: the attitudes and behavior that are characteristic of a particular social group or organization.

Successful teams, sometimes by accident, but more often by design, share amongst their members a common set of values, attitudes and goals. These characteristics define the identity of a given team, and ultimately create the culture of that team.

Everything about the actions of the team is a function of these characteristics, right down to the definition of success itself. A team that values equal playing time for all players could consider a tournament without winning a game a successful one…while clearly plenty of other teams would not. A team’s culture helps define where it wants to go and how it wants to get there. Core to the success of any team is an agreement, unspoken, implied, or in writing, between its members on these things. Leading a group of people who do not share a minimum of them in common is both incredibly difficult and incredibly stressful.

I believe that a team’s leadership has a responsibility to lead the team in a direction consistent with its culture. In some cases (like some youth sports or the business world), it can be appropriate for leadership to impose values, attitudes and goals onto the members of the team. In cases where the leaders function more as peers (as is common on many ultimate teams), the leaders only have a limited ability to influence the team’s culture.

Captains can be highly effective leading a team where it wants go, but should be cautious about trying to lead a team somewhere else. If your team of sheep are happy being sheep, you probably will not have much success trying to make them into wolves. It takes a tremendous amount of poise and character for a captain to lead a team somewhere away from his or her own goals, but our obligations as a leaders are to lead our teams where they want to go…or to let someone else do it.

Recently, I have led two very different ultimate teams. The first played most recently at the USAU Club Championships and was formed through careful recruiting and selection. Its members shared values and goals from day one. The other played indoors in a local recreational league and was formed through a random draft. Its members had little in common other than living in the same general area and looking for a good time on the field one night each week.

As expected, the teams differed greatly in many ways. One team consisted of mature players with polished skills and refined personal drive. The other had several players who had never heard of a stall count, could not throw a forehand, and had never heard of the USAU.

My leadership of these two teams varied as greatly as their makeups, but one constant persisted. I worked as hard as I could to deliver an ultimate experience consistent with the expectations, values and attitudes of my teammates. On the one hand, this included track workouts, sophisticated defensive schemes and goals for success at Nationals. On the other, teaching basic rules, the shirt colors which could be considered ‘dark’ and the importance of stretching were more appropriate.

While the cultures of the teams clearly varied, my responsibilities as a leader remained unchanged: lead the team to the place that it wants to go using means consistent with its culture. My recreational league teammates did not want to hear “Just work harder!” any more than my club teammates wanted to hear “Well, at least we are all having a fun time!”

A team’s culture is central to its existence, identity and success.

If you already have a team to lead, it is important to understand the value and goals of your teammates. For example, what would a majority of them consider a successful season? Going undefeated? Sharing playing time equally? How do they want to achieve this success? Holding shorter practices? Running more track workouts? Partying harder together more often?

If you are starting a new team, you have some flexibility to recruit players who share your values and goals. Make your values clear before and during tryouts and encourage people who share your values to come out. In the end, identifying (and leading in a manner consistent with) your team’s culture will have a significant effect on your effectiveness as a leader.


Take Control of Your Practice

John Korber

Practice is a vital part of mastering any skill, and team sports are no exception. A quality practice structure can transform a meaningless few hours running around into a valuable and productive growth opportunity for your team. While the content covered in a given practice clearly varies heavily with the level, division, weather, time of year, etc, some of the basics of running a quality practice are nearly always applicable. Here are a few of my favorites.

Know your audience – The frequency, duration, content and tone of your practice should be specifically catered to your audience. The team’s physical condition, level of experience, or even individual maturity can impact what you can cover and for how long. Your group of seasoned club veterans will probably have some patience for 15 minutes talking about the subtleties of a zone defense; your brand new group of high school rookies probably needs a shorter, more simple presentation.

Have a purpose for everything you do – Demand of your players (and yourself) that anything worth spending time on should be for a good reason. Structure your practice with activities with particular purposes…generally the more specific the better. Share the goal with the team and make it a clear objective. Clearly measurable actions are often the easiest for everyone to keep track of. For example, this year my team was struggling with moving the disc horizontally, so we would scrimmage and limit the offense to 4 throws without crossing the vertical midline of the field. Failure to do so resulted in a turnover. Players on the sideline counted the throws out loud to make everyone aware. The specific, measurable objective quickly opened up our offense and got us comfortable moving the disc horizontally.

Success: crossed midline within 4 passes

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Turnover: failure to cross within 4 passes

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[Diagrams by Kathryn Irons]

Keep things moving – Regardless of the demographic of your team, learning is often best facilitated with variation. Keep your drills short, 10 to 15 minutes maximum. The result of the drill is not as important as the experience. Sometimes letting the team struggle with a new concept and work it out is for the best. Succeed or fail, after 15 minutes most drills get stale and it is time to move on. Take water breaks as a team between segments of your practice, and encourage players to push through the current segment without stepping aside for rest. It is much easier to demand a high level of focus for short spurts than to ask your players to stay with you for hours in a row and self-regulate their attention.

Mind your distance – Teaching and learning is a personal exchange between teacher and student. When it is time to teach, explain, or diagram a concept, bring the team in close and talk so everyone can hear you. When an individual player requires feedback (not to be confused with encouragement), have a conversation instead of yelling across the field. When it is time to practice what they have learned, let them play. Keep your distance and let them experience what they need to. When it is time to teach again, reel them in for a water break and go back to the chalkboard.

Keep up the intensity – While walkthroughs and careful demonstrations are an important part of teaching, learning and developing muscle memory almost always needs to be done at game speed. Ultimate is played best in short bursts of energy, much more like hockey shifts than a soccer game. Practice is the time to develop comfort with the repetition of explosive output while mastering the poise of executing fine motor skills at that level. If the intensity in your practice exceeds the intensity of any game you play during the season, you are preparing your team well. To allow your players to go through the motions and use excuses like “In a game I’d layout for that,” is doing them a disservice.