Catching The Pull

Gwen Ambler

As others have mentioned, it’s highly important to catch the pull whenever possible. In the Women’s game, far too many players let the pull hit the ground if it comes in at a hard angle. As a puller, I’ve learned to take advantage of this by working on big outside-in pulls to gain an extra second or two while the player stops a roll and picks up the disc, possibly gain field position if the player misreads how the disc will roll, and give the offense a wet disc to work with if there’s dew on the grass. All of that is negated if the offense simply catches the pull.

When running a horizontal stack offense, teams I’ve played on will call three handlers and designate one as the person to receive the first pass in the center of the field. Either of the other two handlers will field the pull, depending on which side of the field the pull heads towards. The two side handlers need to communicate as soon as they get a read on the pull who will catch it. If I’m one of these side handlers catching the pull, I like to count down my catch “3…2…1” so that other players on the field know exactly when our offense gains possession and is off to the races. The handler who gets the disc centered to her should read how fast the defense is coming down and position herself such that she can gain as many easy, uncontested yards as possible with the first pass.

“Amy, Betty, Claire handling. Center to Claire to Dora to Emily. Francis fill.”


Tidbits

Gwen Ambler

There are a lot of marking tidbits I’ve heard and dispensed over the years. I find myself repeatedly coming back to four in particular. Two of these pieces of wisdom have come from amazing coaches, one is from a legendary point-block machine, and one is from observations of what makes the biggest difference in my own marking.

From Jennifer “JD” Donnelly (while coaching Stanford Superfly): Your mark should take into account body mechanics and reaction time. Keeping your center of gravity low (bending at the knees, not the waist) helps you stay balanced on the mark. You can move your feet quicker if your weight is on the balls of your feet rather than your heels. It is quicker to move your arms upwards than downwards. It is easier to move your arms quickly from a neutral, relaxed position than from a fully extended, outstretched position. You can’t take away a throw from below your knees with your hands while still staying balanced (use your feet instead). You’ll have more time to react to a throw if your hands are in the same plane as your body rather than in-front of your torso.

From Matty Tsang (while coaching Fury): A good mark “sets the table” for your teammates to get blocks downfield. Actually, as a very team-D-oriented thinker, he emphasizes that playing good D anywhere on the field can help your teammates get blocks. As it applies to marking, setting the table for your teammates means holding the force (or at least making break throws very hard) at a minimum and ideally also pressuring big open-side throws to influence the thrower into throwing a pass that was not what she initially envisioned. If you do your job on the mark, you allow your teammates the opportunity to make plays downfield on passes that are less than perfectly executed or are thrown somewhere the D is anticipating. You don’t need to get a point-block to generate a turnover.

From Mike Whitaker (during a clinic with Team USA): Move your feet according to a “marking triangle” to best hold the force. Whit is an excellent marker, partly because of amazing reflexes, but more importantly because he moves his feet well to the positions that are most likely to help him shut down the break side. The marking positions that can best stop breaks are NOT along a straight line, in one plane with the marker’s initial body positioning.

Instead of exclusively shuffling back and forth along a straight line, the best markers vary the distance between themselves and the thrower (often dependent on the stall count). In order to stop yard-gaining breaks, Whit advocates using a drop-step shuffle to hit the corners of an imaginary triangle behind the mark. By dropping back and out to the side, the marker prevents a good thrower from simply stepping through the mark for a break and also allows the marker time to react to any break-mark throw that is attempted. I only wish I’d started practicing this marking triangle technique earlier. My personal marking mantra: Work your hardest while on the mark. There is never a time for resting while you’re on the mark and the disc is in play.

Sometimes working hard on the mark is physical and sometimes it’s mental, but it should always be intense. You should have your most fierce focus of the point while marking. You should be constantly ready to adjust and readjust the positioning of your body and limbs. You should be ready to move your feet with quick agility and engage your core to maintain balance whether you’re marking the first pass of a point or a pass after twenty minutes of a point. My best marking has always been after reminding myself that marking should be hard work.

Each of these pieces of advice can be tweaked according to the angle of the force and other specific situations, like a particular thrower. For instance, when marking a thrower like Kath Ratcliff, who has a quick high release backhand, you would want to keep your right hand higher than usual (slightly higher than shoulder level). But you would still want to keep your arm in a relaxed position and you’d still want to drop-step back while trying to cut off that throw. Alternatively, if you’re guarding a thrower like Julie Baker, who has a ridiculously low-release flick, you might take a general step off to prevent her from stepping past you, and you would need to be prepared to flash your left foot to stop her signature throw. But you would still need to stay balanced and move your feet. On the other hand, if you’re trapping an insecure thrower on the forehand sideline, you might eschew drop-stepping against the unlikely threat of a yard-gaining backhand break and instead shuffle to the right, parallel to the sideline to make even a yard-losing backhand break less easily executed. But you would still need to maintain your intense focus and readiness for any break throw she might attempt. Paying attention to the preferred breaks of throwers can certainly help prepare you for setting a killer mark.


Well-Rounded Deep Threats

Gwen Ambler

In my experience, the toughest match-ups on receivers are against those players that are as big a threat going deep as they are coming under. Playing defense against a player like this, it is not obvious how you should play them. If you force them away, they’ll burn you deep and/or sky you for the score, but if you force them in, they’ll have a chance to use their throws to put the disc into the endzone.

Leslie Calder in her prime is the perfect example of this type of player. As an incredible athlete, she had a great top speed, could turn on a dime, jumped well, had amazing hands, and could lay-out for passes that were well out of range for most players. Her throws were also superb, and she could break the mark and huck with pin-point accuracy. Being a lefty also helped her team as she could open up the field in different ways from her teammates. Miranda Roth and Georgia Bosscher both earned Callahan awards for this type of double- threat play.

Against players that have only one clear superpower, it’s easier to plan ahead to take that threat away, even if they are really, really good at that one thing.

For this reason, I think that receivers with big aspirations should make sure and not focus exclusively on the skills that get them open (speed, turning, explosiveness, juking, timing) or that secure the disc in their hands (catching technique, reading the disc, lay-outs, hops), but also need to make sure that they can be potent once they have possession (fakes, breaks, hucks, field vision, decision making).

It takes time to develop into that type of well-rounded player, so first a receiver would need to make sure and become at least a single-threat by being able to get open reliably. In my opinion, the easiest way to do this is through working on timing and learning how to get a defender on her heels. If you could work on one physical aspect, I would suggest focusing on top speed.


Use On-Field Cues

Gwen Ambler

Cutting from the middle of the flat stack requires good field sense. In my mind, good field sense involves the ability to accurately read three things simultaneously: reading the defense, reading the thrower, and reading the spaces on the field.

I’m sure everyone has heard the phrase “take what the defense gives you.” This important concept necessitates knowing what your defender is trying to take away at any given moment. At its most basic level, you have to recognize the force and figure out which direction your D is trying to push your cut (e.g. towards or away from the disc). The next level is understanding whether your defender is really taking away what her positioning indicates she is. If a defender is caught flat-footed, you can blow by her in a direction, even if she has an initial “headstart” by positioning herself with a buffer in that direction. Good cutters have developed a series of jukes or moves to help freeze their defenders into the dreaded flat-footed position. An especially easy one to master is driving directly towards your defense to close the distance between you two, making her have to react to small movements like a shoulder fake or stutter step. If you can’t get a defender on her heels, you have to get her to commit her hips and momentum in one direction so that you can change directions and gain separtion.

Against even the best defenders, it is important to remember that from any position in the middle of the field there are always at least three different directions to cut and get the disc. To be positioned correctly, there will always be space for in-cuts to both the open and break side as well as deep. Mediocre defenders may take away one of these options and good to great defenders can take away two, but no one can take away everything. Your job as a cutter is to recognize which of your three options is open, position yourself and set-up your cut to maximize the throwing window in that space, and then attack.

Reading the thrower involves both knowing your teammates’ comfort level with various throws and recognizing the clues from your thrower that communicate when to change direction. Knowing that your thrower doesn’t have a long forehand doesn’t mean that you can’t cut to that space, but it does mean that you have to consciously sell that cut (possibly by starting out closer to the disc to make the deep space seem more dangerous) in order to set up another cut underneath. If you are able to set up cuts for the pass the thrower most wants to throw, you are instantly increasing the odds you’ll get hit as soon as you are open.

At some point or another, everyone has probably seen a thrower point to a direction she wants her receiver to cut to. That’s one way for a thrower to communicate with a cutter, although not the most effective. I am a big proponent of using disc fakes to simultaneously move the mark and communicate for a cutter to change direction. As a cutter in the middle of the horizontal stack, if I’m cutting in one direction and see the thrower fake that throw, I know she wants me to change direction and she will hit me on my new cut. A cutter needs to work hard to get open on her cuts, but ultimately you are at the mercy of the thrower and if she doesn’t want to hit you on a certain cut, you need to change direction to offer up a new angle. Note that some people are not in favor of backhand fakes that require you to pivot. A thrower can still communicate to her cutter with shoulder fakes and wrist snaps without fully pivoting.

Last, but not least, a cutter needs to read the spaces available on the field based on where her teammates and their defenders are positioned and/or moving. Often the best cut a primary middle cutter can make is to clear space for her teammate to get the disc uncontested. Additionally, often the worse cut someone can make is one where she’s gotten open on her defender right into the space where her teammate is also open–rendering neither of them hit-able. I think that cutting in a vertical stack offense puts a premimum on timing while cutting in a horizontal offense puts a premium on spacing. Know what space you are expected to use for your cuts (likely the middle lane on the field) and know which of your teammates is also expecting to be cutting in to empty parts of that lane as well.

The horizontal stack offense allows for a lot of improvisation and creativity on the part of the downfield cutters. Just like in theatrical improv, to be good at it you have to be able to use the cues available to you. On the ultimate field, that includes clues from your defender, the thrower, and your fellow cutters.


Complete Every Huck

Gwen Ambler

I think a lot of people focus too much on how to throw the disc far rather than on how to complete their hucks. A lot of time, players will spend hours practicing throwing the disc really far, but then they don’t make disciplined decisions during a game about when to use those hucks. There are three questions to ask yourself before unleashing any bomb if you want to increase the chances of completing that huck:

1. Does the cutter have separation? I am a proponent of throwing to separation rather than throwing to match-ups. Sure, how much separation a player needs to be considered “open” will vary from person to person based on their speed, height, and hops relative to their defender. But the bottom line is that any cutter needs some steps deep on their defender for it to be a good decision to put up a bomb to them. That separation is a cushion that will allow them to get position for any less-than-perfect throw, increasing the chances of completing your huck even if you don’t execute your pass quite the way you envisioned it.

2. Are you adhering to the “rule of thirds” with this huck? As a cutter, it is easiest to read and catch a huck when you can approach the disc from a different angle than the flight path of the disc. As such, the teams I’ve been a part of have emphasized the “rule of thirds” for setting up hucks. Basically, if you divide the field lengthwise into thirds, for any deep shot either the cutting path of the receiver or the flightpath of the disc needs to cross from one third into another third of the field. If you stick to this rule, you will avoid the temptation of throwing a huck down the sideline to an “open” cutter who is also cutting down that sideline with a narrow window of opportunity to complete the pass. You will also throw to space more often and give the receiver the maximum time to read the disc, out-maneuver her defender, and attack the frisbee—especially important if the pass wasn’t perfectly thrown.

3. Is the point where the receiver can catch a pass in-stride within your throwing range? Notice, I said, “Where the receiver can catch a pass in- stride” not, “Where the receiver is.” Hucks often get underthrown when the thrower misgauges how far away the receiver will be when they’ll be making the catch. Just like you want to lead cutters on shorter cuts, you want to be able to lead deep receivers as well. Obviously, increasing the distance you can consistently throw the disc will increase the number of hucking opportunities for which you can answer “yes” to this question. Ideally, you want to work on your long throws such that you can put more distance on the disc without needing to think “I have to throw this pass really far.” Often players' throwing form falls apart when they think they have to do something different to throw the disc farther. When you only throw within your range, you are more likely to be able to execute the pass the way you wanted.

Drills to practice long throws should be set up in a way to allow the throwers to also practice answering these three questions quickly and accurately, which includes having a defender present on the deep cut.

When working on your throws by yourself in a big open field, practice your throwing mechanics: gripping the disc tightly, staying balanced on your throw, generating torque through twisting your torso and hips, and snapping your wrist as hard as possible. You should imagine a cutter running for each huck as you put it up and then evaluate whether the disc took the flight path and landed where you envisioned.


A Basic Checklist

Gwen Ambler

Sub-calling is probably the least rewarding aspect of Ultimate. Not only will you rarely be recognized for good sub-calling, but instead sub-calling is the easiest thing for many people to blame for problems on the field. Additionally, problems (real or perceived) with playing time and sub-calling are often the number one issue affecting team dynamics and player satisfaction. In my experience, the easiest way to avoid issues with subcalling is to have a plan ahead of time and to communicate as best as possible to individuals where their role fits into that plan. A good plan can then be passed along to someone else who needs to fill in for sub-calling in a pinch (like losing your voice in a freak scenario). Here’s a basic checklist of questions you can answer when devising your plan:

  • Which handlers do you want playing primarily offensive points and which do you want playing defensive points? Who do you want to be able to go both ways?

  • Which downfield cutters offer a competitive advantage on O lines or D lines?

  • Which defenders primarily guard handlers? Which are especially good at covering downfielders?

Who fills special niche defensive roles on the team? For example, an especially tall defender to neutralize the deep threat or an especially good marker to put on a big thrower.

  • Divide your handlers up into groups of those who generate offense with their throws (big breaks and/or big hucks) and those who generate offense with their legs (effectively get the disc up-the-line and are always open for resets). You’ll want some players from each category on every line.

  • Divide your downfielders into groups of those who can get open with jukes off of a stopped-disc and those who are great at getting open in flow with timing and filling spaces. Again, you’ll want some players from each category on every line.

  • Are there players who have especially good chemistry on the team together?

  • Who are on your special teams? Who are your top zone D players, zone O players, clam defenders, and so on.

  • Who are your clutch players? Who do you put in for critical points that are must-score situations on O and/or on D?

  • What are the situations that your bottom of the roster performs best in? Being able to utilize your bench players effectively is often the difference between winning and losing in the long run.

Obviously, there are a number of different questions you can ask yourself about your team and its players. The important part is that you are creating an accurate assessment of your players and how they fit together in various different situations, so you can create a subbing structure around that and communicate it to the team. Subbing structures don’t need to be super sophisticated, but having guidelines on how to choose players for each line will greatly speed up the process for your subcallers, enable them to call better lines under time pressure, and allow players to better expect when they are likely to go in or remain on the sideline.


Anticipation & Focus

Gwen Ambler

I am a firm believer that anticipation and focus are the most important elements for successful catching. I’ll leave it to others to discuss the finer points of catching techniques.

For anticipation, not only do you want to anticipate where the disc is headed, but you have to prepare your body for an anticipated catch. Anticipating the disc’s path is basically reading the disc. You need to be able to judge accurately how fast the disc is traveling and along what trajectory so that you can meet it at the best point possible, which is usually the earliest point possible.

One tip that has proved invaluable time and time again for reading a high disc is to position yourself so you can see an edge along the side of the disc. The plane that the edge of the disc is on will determine where it lands once you factor in how fast it’s moving, so make sure you can see the line the edge forms so you can predict where it will travel.

It’s important to practice reading a disc so that you know when to jump to catch a huck at your higest point possible. Even more important (because it applies to more catches during a game) is to practice reading the speed of low passes so that you can change the angle of your cut while the disc is in mid- air so you meet every pass as soon as you can. Attacking the disc by taking the shortest path will enable you to keep your defender on your back and shield the disc from D bids.

Preparing your body for a catch is an often overlooked element of catching. I’ve seen a number of players drop passes because they were concentrating so hard on running to the disc as fast as they can (which involves pumping your arms to your side) that they hadn’t prepared their hands for a catch (which involves your hands out in front of you) by the time they reached the disc. You have to anticipate when and where you’re going to reach the disc and already be ready to catch the disc when that time/space arrives.

This does not mean stopping to wait for the disc to get to you. Instead, it often means propelling yourself through the air with your last step so that you have time in the air to concentrate on the watching the disc into your hands. I am always a fan of catching the disc with both feet off the ground, mid-stride whenever possible. This gives your body, hands, and eyes the appropriate time to prepare for the catch.

Focus as it applies to catching is simple. Watch the disc all the way into your hands. All the way. And never try to assess where you’re going to throw your next pass before you have the disc firmly in your hand(s).


Keep Your Opponent Guessing

Gwen Ambler

This week’s question is essentially asking what do you do if your original game plan and strategy for how to play a certain player doesn’t seem to be working. In this case, I would consider coming up with multiple different strategies for minimizing that players’ apparent strengths. Here are four possible strategies (and in the order I would attempt them) for dealing with a player with dominant throws:

1. Front her to try and deny her the disc on any easy pass, forcing her to make plays in a way that is not her preference (i.e. going deep to try and catch goals instead of throw them). This strategy is what I would always try first, but in the scenario outlined, it didn’t seem to be working. While you might abandon this strategy for awhile, don’t forget to try it again later in the game.

2. Guard her on her inside hip so that you can always see both your woman and the disc and try and push her out wide to the open side. This is a containment-type defense where you concede certain passes but try to take away the player’s most damaging un-marked throws. This positioning should make a handler stay near the disc because she would seem more open cutting in than away, but the defender is close enough to make a play on a bad pass, or put on a mark if she does catch it. A good marker is vital for this defense. By positioning yourself in the inside-out space, you ensure that she is less likely to catch a pass on the break-side and get off a huck. When she catches the disc, the sideline should yell, “Thrower!” to alert the downfield D that a huck might be coming. The defense’s priority is to only have her throw open side hucks so that the downfield D can anticipate where the deep looks are coming from.

3. If the downfield defense is still getting burned by her long throws, I would then set up a clam defense where the player in question and the other two handlers are marked person-on, while the four remaining players play more of a zone downfield, covering players only when they cut into their space. This should ensure that there is always a defender last back ready to defend any deep pass that gets put up. Even if this defense is only used as a transition D, forcing the offense to adjust to multiple defensive looks during a point can be effective.

4. The last specific defense I would consider is a box-and-one. Even if it is not windy, this defense can be effective if your opponent is used to relying on its main thrower to run its zone offense. Set up a 3-2-1 zone where the extra person guards the target handler person-on, fronting her and trying to deny any easy reset. If the handler goes deep, the defense will have help from the zone’s deep deep defender.

How many different defensive looks your team will need to use in a game to shut down a specific player really depends on how good she is and how much her team relies on her. The better the player and the more well-rounded the team, the more quickly they will adjust to a specific defense. That’s why it’s important to have numerous defenses to alternate between so you keep your opponent guessing and you can narrow down what sort of defensive options seem most effective.


Cater to Your Team's Particular Skills

Gwen Ambler

Any offense is difficult in the wind, so when conditions are windy a team should play the offense that it has practiced the most. Both vertical and horizontal stack offenses have advantages and disadvantages in the wind and the decision to play one over the other depends on how well your team can be on the same page while running it’s O.

When my team first made the transition from vertical stack to horizontal stack back in 2005, we struggled in the wind and often would switch back to the vert stack when it was windy and we were having difficulty scoring. However, that was comparing a vertical stack offense at which we were very experienced to a horizontal offense that we were just learning. At the time, I was convinced that a vertical stack was better in the wind because the emphasis on the lateral disc movement of dumping and swinging made it hard for the defense to overplay the open side, allowing opportunities for cutters to get open with timing and handlers to generate movement with break mark throws. It seemed to me that defenses were able to easily front cutters in our horizontal stack when it was windy and handlers were often left without many options.

As my team’s horizontal stack has matured and become more dynamic, I now think that it offers more possibilities to advance the disc confidently in windy conditions than the vertical stack. A horizontal offense allows more flexibility for handlers to aggressively attack and get the disc upfield. This not only serves to catch downfield defenders out of position, but it also provides an easy way to advance the disc down the field as the short throws and dishy passes to handlers remain largely unaffected by wind. Additionally, lots of handler motion combined with the coordinated movement of four cutters filling and vacating multiple cutting lanes can find holes in a poaching defense and isolate defenders without help deep. I have found vertical stack offenses to be less effective at breaking down the poachy and clammy defenses that wind invites.

While I would rather play a horizontal offense now, I recognize that its strength lies in the complex combination of coordination and improvisation. I think this may actually take longer for a team to practice before it can effectively execute the offense in any condition than it does for a vertical stack. However, the rewards are greater.