Yardage Opportunities

Chris Talarico

The sideline is a great space to look to gain yardage. If your dump can beat his defender up the line, it should be a relatively easy pass to space in front of him, and he can then potentially hit a deep throw. This is probably the best way to get off a high percentage huck (and doesn’t necessarily need to happen on the sideline). It’s easy for the downfield cutters to time a deep cut when they see this up-line cut developing, and the thrower can use his momentum to get off a big throw.

Of course, this is just one option. Like every other play ever drawn up, it doesn’t work every time. No matter what part of the field you want to attack, you need to be able to move the disc off the sideline. Generally, an offense is most effective when it changes the point of attack - that is, downfield throws can (and do) come from the middle of the field and both sidelines. This means using swing passes to move the disc laterally. Using the whole width of the field puts far more stress on a defense than working down just one sideline. If the disc stays on one sideline, the defenders can limit their focus to cuts toward that sideline, so they only have to worry about guarding in-cuts vs. out-cuts. On the other hand, when the defenders aren’t sure where the disc is being thrown from, it forces them to respect a cut to almost any part of the field, making their job that much more difficult.


An Easier Way

Chris Talarico

Sometimes the easiest way to break the mark is just to let someone else do it. I mean, break throws are hard. Do I really want to go to the trouble of pivoting all over the place, faking out the mark, getting off a potentially risky throw… and then perhaps get hacked by the mark for my efforts? Forget it. I just don’t need that kind of hassle.

Not everyone can break the mark at will, and even for those who have great break throws, it can still be a somewhat risky pass at times. Hopefully, some of the other authors have provided some good tips on actually getting off break throws… here’s an easy way to get the disc to the break side that doesn’t require a skilled thrower:

This simple play can be applied anywhere on the field, but is particularly useful to punch it in when you’re near the goalline.

  • Set a stack with 5 cutters, leaving just the person with the disc and one dump in the backfield.

  • Position the dump relatively close to the thrower on the open side (within 6-8 yards), and a couple yards behind.

  • The dump should start his cut going upfield. His defender needs to respect this upfield cut, and as soon as he commits to it (that is, when he turns his hips to run upfield), the dump needs to plant, and head back toward the thrower.

  • This cut should take him not directly at the thrower, but a just a couple yards behind him.

  • Now all the thrower needs to do is put up a little dump pass, either straight back or slightly to the break side as the dump cuts across the field from the open side toward the break side.

  • The dump should receive the pass more or less directly behind the thrower, and allow his momentum to take him just past the thrower and his mark on the break side.

  • And since the dump’s defender is trailing behind him, he should have an unmarked throw to space anywhere on the break side. He likely won’t have enough separation to stop, set himself and throw, but it should still be an easy backhand on the run because it just needs to go out to space to let a cutter run onto it.


Body Positioning On The Comeback Cut

Chris Talarico

The best thing I ever heard of for improving your receiving skills is this game called “catch”…

There’s no replacement for repetition. You just have to do it over and over until you forget what it’s like to drop a frisbee.

The next step is simulating game situations. Personally, I feel like the most valuable catch to be 100% on is the in-cut: running full speed toward a disc coming at you. It’s probably the most common play in the game, but can be an extremely difficult catch with a defender breathing down your neck There are two things to work on here: making the catch out in front of your chest with arms extended, and body position to block out the defender. Oh, and also, RUN THROUGH THE #@$*^%! DISC! Few things frustrate me more than seeing a teammate slow down to catch a pass, only to have their defender lay out in front of them for the block. It’s absolutely inexcusable.

Anyway, you can work on running through the disc and catching with arms extended with a simple drill:

Set up in one line in the middle of the field facing a thrower. First person in line cuts out, plants, cuts in at full speed and catches a pass from the thrower. Drills don’t get more simple than that, but I like this one because it puts the cutter on display for the rest of the team. Everyone can see him or her, and give instant feedback, criticism, or encouragement.

Body positioning is all about feel and awareness. I think most players know the term “boxing out” from basketball and have an idea of how that applies to Ultimate. Simply, it means putting yourself between the disc and your opponent, thereby forcing them to go around you in order to get to the disc. You see this a lot on floaty passes where players are jockeying for position before the disc is low enough to jump for. What is probably less common, is applying this same principle to chest-level passes. It’s difficult to convey without seeing it and trying it, but the idea is to:

1. Be aware of where your defender is. (Hopefully behind you, of course, but to your right or left).

2. Determine as soon as possible where the pass is headed. (Again, to your right or left).

3. Adjust your path to the disc so that you are always between it and your defender.

This means you may not take a straight line to the point where you’ll make the catch—you may veer slightly to your left (if your defender is on your left side) and catch the disc on the right side of your body, for example. It’s not a natural thing to do, and takes a lot of work to get good at.

Finally, here’s a random tip that I learned my first year of playing: when laying out for a disc, if you can get two hands on it, do so. Grab the rim on either side of the disc. You’ll never doink a pass this way.


Get On The Ladder!

Chris Talarico

A big part of footwork is quickness, and the best tool I know of to improve quickness is a speed ladder. I would highly recommend getting one—the longer the better. The various drills and exercises are pretty easy to find and learn, and they’re pretty fun to do.

You can just Google “speed ladder drills” and you’ll get plenty of sites that do a far better job of explaining the drills than I can. Then get your team on it: warm up, stretch, then run through the exercises at the beginning of practice or workouts. I’m no fitness expert, but I’ve heard it’s better to work on speed and quickness at the beginning of a work out as opposed to the end when you’re tired and less likely to use proper form. Whether that’s entirely true or not, I’ll leave for you to decide.

Anyway, you can get by with one ladder for your team, though I prefer not to run more than 10 people on a ladder just to keep the down time to a minimum, so two usually works better when you’ve got your whole team together. I guarantee you’ll see results. (Note: Results not guaranteed in any real or meaningful way).

As for individual footwork “moves,” one that can help make cuts sharper is planting off your inside foot instead of your outside foot (or a cross-over step). For example, say you’re setting up a cut to the left by heading to your right. When you’re ready to change direction, the typical move is to jab your right foot out to plant and push off to the left. Try this instead: place your last step with your left foot under your center of gravity, or more to the right of where it would land if you were running straight ahead. Rotate your hips hard to the left, and swing your right leg around to make your next step roughly 90 degrees from your original path. It will also help to get low and dip your left shoulder as you make the move. You should see that this will allow you to change direction quicker than with a jab step.


Movement, Movement, Movement

Chris Talarico

The best way to attack a team that is playing good shut-down defense is to keep the disc moving, and moving quickly. This is not a novel concept by any means, but it’s rare that a team actually hits the first open pass consistently. Throwers tend to get antsy if you’re not gaining yardage and instead of looking to get rid of the frisbee, will instead hold it looking for something upfiled. Every defense loves to play against a team that holds the disc. It allows the mark to be more aggressive, and lets the downfield defenders lock down on their men (because they know where the disc will be coming from when a throw goes up).

So the basic strategy is to hit the first open pass you see. If you’re not used to playing this way it can be quite an adjustment&you’re not looking for the ideal pass, but you’re making the first high percentage pass no matter where it is. It may seem like you’re moving the disc just for the sake of moving it, and you’re really not getting anywhere. In fact, that may well be the case for the first number of passes of a point. The key is to generate movement from the handlers and cutters, and to bounce the disc around as quickly as possible without being frantic. Throw and go. If there’s not an obvious open cut when you receive a pass, pitch it right back to the thrower and cut again.

Moving the disc starts with the handlers—they need to get the ball rolling, and the downfield cutters fill in the gaps when they see a swing pass go up, or when a handler gets an up-line pass.

It’s all about movement—with the disc and with cuts. Don’t hold the disc as a thrower, and don’t stand around as a handler. The one caution is to make sure you don’t rush your throws&catch the disc, find the open man, make a good throw, then get going again. The last thing you want to do is turf a 5 yard pass because you rushed it, or drop an easy pass because you were focused on the next pass instead of making sure of the catch.


Use Your Body As The Cut Starts

Chris Talarico

If your man starts heading deep and you hear an up-call, you have to assume the thrower is putting up a huck…so, obviously, you’ve got to try to beat your guy to the spot.

Back to Ultimate 101 for a second: if you were guarding the last guy in the stack, you probably have last-back responsibilities. An unguarded deep look is a lot more dangerous than an open under cut, so make sure the deep is shut down first. That means if you haven’t communicated to your next deepest defender that you are going to follow your man in, you’ve got to remain the deepest player on the field, and not get sucked underneath.

Now from the point where you’re one on one with your guy as he goes out…when you hear the up-call, I would not turn to find the frisbee at first. More than likely, your guy is going to take you in the direction you need to go—it’s most important to stay with him until you have the chance to find the frisbee without losing a step. Therefore, accelerate with your man, and once you get up to speed, then turn your head to find the disc. Since you just followed this guy underneath (and were facing the handlers), you should have a pretty good idea where the throw is coming from—at the least, you know which side of the field the disc is coming from. This information will let you know which shoulder to look over (if it’s not obvious).

It’s important to make as quick an assessment of where the disc is going as possible—you don’t want to be running downfield looking backwards (I don’t know much about proper sprinting form, but something tells me this isn’t going to get you moving as fast as possible). Take a peek, then get your head back around and sprint—look back again only periodically. Each time you locate the disc, be working to out-position your opponent. Whoever takes the straightest line to where the disc ends up has the best chance of making the play.

In the event that you’re guarding a more athletic player, you are most likely going to want to force that person underneath. That means when he cuts in, you follow him in with the intent of staying close, but not to try to actually get in front and get a block. Your first priority is preventing this player from beating you deep—again, giving up a 10-yard gainer underneath is better than a huck over the top. So since you’re following him in, when he stops and turns to go out, you’re now a step ahead of him. Use your body! Do not be afraid of contact here—make him run through you to get deep. As he turns around he’s going to have to get around you, so block his path. If he tries to get around your right side, step right. If he goes left, move left. Move your feet and be ready to turn your hips to run downfield. Get in his way to stop his momentum, then (or at the same time) turn and accelerate!


What To Concede & What To Take Away

Chris Talarico

This one is pretty straightforward: as with any player, you have to determine what you want to give up and what you want to take away (or try to, anyway). You’re going to want to deny any player’s greatest strength or whatever facet of his game is capable of hurting you most. If this guy has beaten you repeatedly with his throws, it doesn’t seem like a very good idea to allow him to get the disc underneath - even if he has caught a couple hucks today. You’re forcing him to do something he’s not as good at, which is preferable to allowing him to do what he’s best at.

So, without allowing him to come under (which, again, is a BAD idea), you have a couple options:

1. Continue to use the same defender(s) you’ve been using. Make it very clear to your team that this guy now wants the deep pass, so expect the huck and stay in a position that will give you a shot at it if it goes up. Also, make sure your other downfield defenders are looking to help on a deep shot. Still deny the underneath cut first, but don’t give as big a cushion (stay 1 or 2 yards underneath him if you had been farther off). This is the least strategic option, but if you’re confident in the guy(s) who you’ve had guarding him, this might be enough.

2. You’re probably going to need to guard this guy with someone who is faster than he is. Put your best, fastest deep defender on him and continue forcing him out. He’s still going to have looks deep, but now he has to beat your best guy if he’s going to be successful. Clearly he has been a top option for the other team - your best deep defender will hopefully make them think twice about jacking one to him.

NOTE: If your best deep defender is not noticeably faster than this guy, you may have to go to someone who is not as great in the air, but can beat the guy with speed to gain position (i.e. beat him to the spot).

3. If you don’t have anyone who can both deny the under and contest the deep throws, you’ve got to make more drastic changes. Throw a zone. Play a switching man that keeps at least one defender deep. Play any other defense you have, because clearly you don’t have a one-man answer for this guy.

Or, if you don’t like these options, you can go back to shutting down the deep and allow him the underneath…and kick yourself after you lose for allowing the same guy to beat you the same way. Again.


Athleticism First, Attitude Close Behind

Chris Talarico

The most important things I want to see from a tryout are, in no particular order:

  • Athleticism/speed
  • Field sense
  • Confidence with the disc
  • Ability & willingness to take direction

The first point speaks for itself. If a player can’t run fast, jump, layout, and exhibit a reasonable level of body control, they don’t stand much of a chance.

For field sense, I want to see that a player knows where the next pass is likely to go. A couple examples:

  • While on defense, if his man gets a swing pass, does he get upfield and take away the continue pass before getting tight on the mark?
  • Does he keep himself in a position to see both his man and the thrower?
  • On offense, does he clear space if he’s not cutting?
  • Does he set up a deep strike when he sees a handler make an open up-line cut?
  • Is he in position to receive a continue pass after a break-side dump?

Of course these could go on and on, but what a tryout needs to show is that he’s aware of what’s happening on the field, and knows where he needs to be.

I guess confidence with the disc speaks for itself as well. No matter what position someone may want to play, they need to be able to complete passes when faced with a tough, aggressive mark. Shaky forehands and rushed dump passes aren’t going to cut it.

The last point about taking direction is part personality/attitude, part on- field ability. The on-field part involves being able to adjust your style of play. Too often I’ve encountered the problem where a particular defense is called on the line, but is not executed during the point. I want to see a player that doesn’t get beat deep when the call is to force your man underneath. I want to see a player be able to change their mark to take away an I-O, if that’s what has been called, or to instead stop the ‘around.’ A player needs to be able to holster a huck - even if it’s wide open - if the call is to play conservatively. The longer I’ve played, the more important I’ve found this last point to be. It’s incredibly difficult to win if everyone on the field is not on the same page.

Those are the main things I look for at tryouts.

As for the player with the fancy throws… as far as I’m concerned, tryouts are not a venue to display “trick” throws, or to take chances with any kind of throw. Disc possession is more important in elite ultimate than at any other level. You’re far less likely to get the disc back if you turn it over, so you’ve got to prove that you have the ability to complete passes before you show off your newfangled whatchamacallit. I like forehands and backhands… call me crotchety and conservative, but I’m far more inclined to take a player on my team who can complete a safe pass 100% of the time vs. a player who will attempt more difficult throws and turn it over occasionally.

Admittedly, that makes for a bit of a stifling situation for a new player who regards himself as a thrower. But really, anyone can take chances - I think a tryout needs to first show that they’re capable of playing turnover-free ultimate before opening it up.


Why The Ho-Stack Is Currently In Favor

Chris Talarico

The horizontal stack has all but replaced the vertical stack because it does such a good job of creating space. When run effectively, four cutters typically are spread across the width of the field. This spacing between cutters makes defensive switches very difficult, thereby putting each downfield defender on an island one-on-one with their man. As any cutter will tell you, when you know your defender doesn’t have help, you have the advantage. There’s no need to sacrifice this advantage just because it’s windy.

In an upwind situation (offense going into the wind), the biggest problem an offense faces is the defense camping out underneath; always staying between their man and the disc. This makes shorter upfield passes very difficult, particularly in cuts (toward the disc). With the defense taking away the in cuts, it’s the deep shots that are left open. But as an offense, you can’t solely rely on hitting deep cuts in any weather, let alone against a stiff wind, especially if you don’t have throwers with consistently accurate hucks or reliable upwind throws.

A common mistake horizontal offenses make in the wind is allowing the stack to get too deep (whether consciously or unintentionally). The thought is that if you have more room to make an in cut, the more likely you are to make it successfully and get open for a pass. While this is true conceptually, the strategy really doesn’t hold up. You end up limiting yourself to 5-yard-or-so completions and really allow the D to clamp down because they know where you’re going.

Instead, pull the stack in tighter than normal. As an offense, you need to establish that your cutters can get the disc going out as well as coming underneath. Cutters need to do two things: first, keep your spacing across the width of the field - in the wind it’s even more important to not allow your man to poach or help on a throw to another cutter. Second, bring your defender in towards the disc as far as he’ll go and still stay underneath you. You can do this by starting from a set position in the stack (if you are within 10 yards or so from the thrower) OR begin with an in cut. Either way, turn and go out decisively - don’t juke or dance. Throwers: you’re looking to get off a pass as soon as the cutter makes his move to go out. Note that this does not need to be a deep pass - and really shouldn’t be a deep pass unless you’re sure you’ve got the throw - it just needs to get beyond the cutter. The best throw in this situation is flat with a lot of spin - get it out ahead of the cutter and let him run onto it. Once the D recognizes that you can hit out cuts, they’ll have to adjust to play more honestly and not give up that pass so easily. Now you have them respecting both the in and out cuts, and you can start using both effectively.